Forward tilt: Difference between revisions

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[[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''Brawl''.]]
[[File:Mario tilt a.jpg|thumb|Mario's forward tilt in ''Brawl''.]]
[[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']]
[[File:MarioSideTiltSSBM.gif|thumb|Mario's forward tilt in ''Melee'']]
A '''forward tilt''', also known as a "'''forward tilt'''", '''"f-tilt"''', or "'''side tilt'''", and officially a '''strong side''', is a [[tilt attack]] performed by any character by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped, when performing this attack. Side tilt attacks generally act as either alternatives to a character's forward smash or as quick defensive moves with less lag time than a smash.
A '''forward tilt''', also known as an '''"f-tilt"''', or "'''side tilt'''", and officially a '''strong side''', is a [[tilt attack]] performed by any character by holding the [[control stick]] forward and pressing the [[attack]] button while on the ground. This is distinct from a [[forward smash]] in that the control stick is only tilted, not tapped, when performing this attack. Side tilt attacks generally act as either alternatives to a character's forward smash or as quick defensive moves with less lag time than a smash.


Along with certain forward smashes, some side tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Knockback is also affected by angling, with up angles providing more vertical knockback and down angles providing more horizontal knockback. Side tilts cannot be charged like smash attacks.
Along with certain forward smashes, some side tilts can be [[angled]] up or down to some extent, pointing the [[hitbox]] in a diagonal direction instead of totally forward. Most attacks that are angled up are slightly more powerful than if they weren't angled, while some are weaker if angled downwards. Knockback is also affected by angling, with up angles providing more vertical knockback and down angles providing more horizontal knockback. Side tilts cannot be charged like smash attacks.
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