Hookshot: Difference between revisions

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[[File:Clawshot-SSB4.png|thumb|left|Link uses his Clawshot as a recovery in ''Smash 4'', but is blocked by {{SSB4|Yoshi}}.]]
[[File:Clawshot-SSB4.png|thumb|left|Link uses his Clawshot as a recovery in ''Smash 4'', but is blocked by {{SSB4|Yoshi}}.]]
{{Art-zeldawiki|Clawshot}}
{{Art-zeldawiki|Clawshot}}
The '''Clawshot''' is [[Link]]'s grab in ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]''. Although it is very similar to the the Hookshot in ''Super Smash Bros. Melee'', not only does it retract more quickly, but Link's new [[tether recovery]] now finds and tracks the wall, automatically [[edge sweetspot|sweetspotting a nearby ledge]] instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different [[hitbox]]es. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the Clawshot in the air, the move auto-cancels, which is a useful technique when combined with [[SHFF]], quite possibly Link's best tactic for interrupting other characters' approaches. If used in contact with the ground, the move becomes a grab, and like all other tether grabs is laggy if missed. It should also be noted that if it fails, Link doesn't enter a [[Helpless]] state.
The '''Clawshot''' is [[Link]]'s grab in ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]''. Although it is very similar to the Hookshot in ''Super Smash Bros. Melee'', not only does it retract more quickly, but Link's new [[tether recovery]] now finds and tracks the wall, automatically [[edge sweetspot|sweetspotting a nearby ledge]] instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different [[hitbox]]es. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the Clawshot in the air, the move auto-cancels, which is a useful technique when combined with [[SHFF]], quite possibly Link's best tactic for interrupting other characters' approaches. If used in contact with the ground, the move becomes a grab, and like all other tether grabs is laggy if missed. It should also be noted that if it fails, Link doesn't enter a [[Helpless]] state.
In most cases, it's recommended to use the Clawshot for recovery because it helps prevent Link from getting edgeguarded by certain attacks.
In most cases, it's recommended to use the Clawshot for recovery because it helps prevent Link from getting edgeguarded by certain attacks.


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