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*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}} | *{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}} | ||
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | *{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | ||
*{{buff| | *{{buff|Forward smash does much more damage, and is stronger and is a good KO option after a down smash. Hits foes behind her sends them above her, allowing to [[punish]] them with aerials.}} | ||
*{{buff|New | *{{buff|New Down aerial does much more damage, and is no longer a [[stall-then-fall]], but a [[stomp]] that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}} | ||
*{{buff|[[Paralyzer]] can now be dash canceled.}} | *{{buff|[[Paralyzer]] can now be dash canceled.}} | ||
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} | *{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} | ||
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}} | *{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}} | ||
*{{buff|Jab combo is faster on hit.}} | *{{buff|Jab combo is faster on hit.}} | ||
*{{buff| | *{{buff|New down special when used as an attack acts as her previous down air, except that it does much more damage, and a better KO move.}} | ||
*{{buff|Up smash does much more damage | *{{buff|Up smash does much more damage although knockback was not compensated for Project M's physics.}} | ||
*{{buff|Up throw is a better combo starter at lower percents}} | *{{buff|Up throw is a better combo starter at lower percents}} | ||
*{{buff|Back air sweetspot is a slightly stronger KO move.}} | *{{buff|Back air sweetspot is a slightly stronger KO move.}} |
edits