Super Smash Bros. Brawl

Meta Knight (SSBB)/Dash attack: Difference between revisions

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==Overview==
==Overview==
When the attack button is pressed while [[dashing]], [[Meta Knight (SSBB)|Meta Knight]] will momentarily speed up and [[leg|kick]] in front of him, attacking opponents for a single hit. This move is situational due to Meta Knight more frequently using his [[aerial]]s to [[approach]], but it can be used as a [[mindgames|suprise tactic]] due to the fast [[startup lag|startup]] and speed boost Meta Knight receives. It one of Meta Knight's few attacks that do not have [[transcendent priority]].
When the attack button is pressed while [[dashing]], {{SSBB|Meta Knight}} will momentarily speed up and perform a sliding tackle [[leg|kicking]] in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's [[aerial]]s usually being more useful for [[approach]]ing, but it can be used as a [[mindgames|suprise tactic]] due to the fast [[startup]] and speed boost Meta Knight receives. It can also be used as an anti-air move against [[short hop]]ping opponents, and can followup with an {{mvsub|Meta Knight|SSBB|up tilt}} or {{mvsub|Meta Knight|SSBB|up aerial}} at low to mid percentages if the opponent doesn't jump or [[SDI]] away. It is one of Meta Knight's few attacks that do not have [[transcendent priority]].
{{competitive expertise}}
{{competitive expertise}}



Revision as of 11:10, April 18, 2014


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Overview

When the attack button is pressed while dashing, Meta Knight will momentarily speed up and perform a sliding tackle kicking in front of him, hitting opponents a single time and knocking them upwards. This move is situational due to Meta Knight's aerials usually being more useful for approaching, but it can be used as a suprise tactic due to the fast startup and speed boost Meta Knight receives. It can also be used as an anti-air move against short hopping opponents, and can followup with an up tilt or up aerial at low to mid percentages if the opponent doesn't jump or SDI away. It is one of Meta Knight's few attacks that do not have transcendent priority.

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