Ivysaur (PM): Difference between revisions

(→‎Changes from Brawl to PM: describe appearance of charge)
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*{{buff|New neutral special: {{s|bulbapedia|Synthesis}} and {{s|bulbapedia|SolarBeam}}. Holding the special button slowly heals Ivysaur and builds up charge. Charge is shown as a glowing light in Ivysaur’s bulb that grows bigger and fills the bulb when fully charged. Once the charge is full, using the move fires a powerful energy beam diagonally upwards. It can also be charged by connecting with Ivysaur's bulb attack sweetspots and pummel. This gives Ivysaur a greater KO/[[edge-guard]]ing potential and percent advantage that its previous [[Bullet Seed]] didn't have, as Ivysaur can now rack up damage efficiently with its improved standard attacks.}}
*{{buff|New neutral special: {{s|bulbapedia|Synthesis}} and {{s|bulbapedia|SolarBeam}}. Holding the special button slowly heals Ivysaur and builds up charge. Charge is shown as a glowing light in Ivysaur’s bulb that grows bigger and fills the bulb when fully charged. Once the charge is full, using the move fires a powerful energy beam diagonally upwards. It can also be charged by connecting with Ivysaur's bulb attack sweetspots and pummel. This gives Ivysaur a greater KO/[[edge-guard]]ing potential and percent advantage that its previous [[Bullet Seed]] didn't have, as Ivysaur can now rack up damage efficiently with its improved standard attacks.}}
*{{buff|[[Razor Leaf]] has slightly faster startup, and it can now hit multiple targets and deal damage consecutively. It additionally flies in the same straight path instead of randomly angling, making the move more consistently usable.}}
*{{buff|[[Razor Leaf]] has slightly faster startup, and it can now hit multiple targets and deal damage consecutively. It additionally flies in the same straight path instead of randomly angling, making the move more consistently usable.}}
*{{buff|[[Vine Whip]]'s sweetspot is stronger, dealing higher damage and knockback displaying the [[ping]] SFX. The move is also better for recovering thanks to ''Project M''{{'}}s improved tether recovery managements.}}
*{{buff|[[Vine Whip]]'s sweetspot is stronger, dealing higher damage and knockback and playing the [[ping]] SFX. The move is also better for recovering thanks to ''Project M''{{'}}s improved tether recovery managements.}}
*{{buff|Down special is now {{s|bulbapedia|Seed Bomb}}, which sends a powerful [[projectile]] vertically similar to Snake's up smash. It releases {{s|bulbapedia|Stun Spore}}s upon hitting the ground, which [[stun]] opponents in range. The move can also be angled left or right slightly. It's great for both punishing aerial [[approach]]ing foes and catching grounded enemies off-guard.}}
*{{buff|Down special is now {{s|bulbapedia|Seed Bomb}}, which sends a powerful [[projectile]] vertically similar to Snake's up smash. It releases {{s|bulbapedia|Stun Spore}}s upon hitting the ground, which [[stun]] opponents in range. The move can also be angled left or right slightly. It's great for both punishing aerial [[approach]]ing foes and catching grounded enemies off-guard.}}
*{{nerf|Razor Leaves vanish upon making contact with a surface, worsening their overall durability, and only one can be out at a time.}}
*{{nerf|Razor Leaves vanish upon making contact with a surface, worsening their overall durability, and only one can be out at a time.}}
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