Falco (PM): Difference between revisions
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==Palette swaps== | ==Palette swaps== | ||
[[Image:Falco Palette (PM).png|frame|center|Falco's palette swaps in PM]] | [[Image:Falco Palette (PM).png|frame|center|Falco's palette swaps in PM]] |
Revision as of 21:16, March 25, 2014
Falco in Project M and Project+ | |
---|---|
Universe | Star Fox |
Base game appearance | Brawl |
Alternate costume | Classic Falco |
Falco is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in Brawl). However, he was very slightly nerfed from Melee due to a few of his options being weakened.
- Reflector can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a waveshine or other move out of a jump.
- Ability to DACUS, Gatling Combo, and RAR retained from Brawl.
- Blaster shots decay in damage based on distance.
- Reflector no longer has intangibility on the first frame of activation.
- Has Brawl's running animation.
- Jab has its Brawl animation.
- Falco uses SFXs from Melee for certain moves, such as his down aerial.
Revisions
2.5
- Falco's hurtboxes adjusted.
- Falco's Jab 1 reduced SDIability corrected to be normal.
- Falco's Back Throw and Up Throw Lasers work like Melee.
- Falco's Down Throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.
- Falco's Down B initial graphical effects sized down to match the hitbox, and the hitbox made clankable.
2.6
- Neutral B (projectile) decays in damage based on distance.
- Down B invincibility removed.
- Forward Smash animation adjusted to match Melee.
- Up Aerial animation adjusted to match Melee.
- Up B distance ported from Melee.
3.0
- Shine start-up animation has been improved.
3.1
- Forward Smash charge graphical effects moved from his hands to his feet.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Jab, Straight, 100-Slash Attack | 4%, 4%, 1% Each Slash | A 3 Hit Combo that leads up to a continuous attack that can be held by holding the Attack Button. |
Forward tilt | Bird Kick | 9% | A swift kick that can be angled. |
Up tilt | Back Kick | 9% | A quick back kick that can be useful for juggling opponents. |
Down tilt | Bird Sweep | 13% | Falco sweeps the ground with his tail feathers. |
Dash attack | Jumping Side Kick | 9% going down to 6% | Falco makes a dash kick that loses power the longer it is out. |
Forward smash | Roundhouse Kick | 17% | A swift kick with a lot of knockback. Similar to Fox's. |
Up smash | Flip Kick | 14% Initial, 12% Ending | Falco does a full kick to the air. |
Down smash | Falco Split | 16% | Falco does a split to hit both sides of him. |
Neutral aerial | Flying Kick | 12% going down to 9% | A Sex Kick that loses power the longer it is out. |
Forward aerial | Cyclone Kick | 9%, 8%, 7% | A 3 kick attack that is fast, but does not have much knockback. |
Back aerial | Reverse Spin Kick | 15% going down to 9% | Falco does a kick to the back of him. Loses power the longer it is out, but great for combos. |
Up aerial | Falco Flip | 11% First kick, 10% Second kick | Falco does a flip kick into the air. Hits twice and is a great finisher. |
Down aerial | Air Drill | 12% | An attack that, while has one hit, acts as a meteor smash if done correctly. |
Grab | Grab | Grabs the opponent. | |
Pummel | Knee | 3% | A fairly quick knee pummel. |
Forward throw | Elbow Bash | 7% | Falco bashes the opponent forward. |
Back throw | Skeet Blaster | 8% | Falco throws the foe backwards and then blasts them with his blaster. |
Up throw | Star Blaster | 8% | Falco throws the foe upwards and shoots at them. |
Down throw | Floor Blaster | 5% | The opponent is thrown on the ground and shot. They land at the place they were thrown at, taking away Falco's Chain grab ability. |
Floor attack (front) | Double Kick | 6% | Falco lunges and kicks backwards and forwards. |
Floor attack (back) | Stretch and Hit | 6% | Falco extends to attack in front and in back. |
Floor attack (trip) | Spinning Kick | 5% | Falco spins around, kicking those who are near. |
Edge attack (fast) | Twirl Kick | 8% | Falco lunges at the opponent with a kick. |
Edge attack (slow) | Slow Hammer kick | 9% | Falco slowly gets up and hammers the ground with a kick. |
Neutral special | Blaster | 1% Each Bullet | Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent. |
Side special | Falco Phantasm | 7% | Falco becomes invisible and suddenly dashes through opponents, leaving behind after-images. |
Up special | Fire Bird | 16% | Falco charges up and suddenly fires himself in one of eight directions, depending on what direction is held. |
Down special | Reflector | 8% Shine Effect | Falco activates his relector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal. |
Final Smash | Landmaster | Varies | Falco summons his Landmaster. It has more air speed than Fox's, but does not last as long. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |