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[[File:FLUDD.jpg|thumb|F.L.U.D.D. on Mario's back in ''Brawl''.]] | [[File:FLUDD.jpg|thumb|F.L.U.D.D. on Mario's back in ''Brawl''.]] | ||
'''F.L.U.D.D.''' ({{ja|ポンプ}} ''Pump''), short for '''F'''lash '''L'''iquidizer '''U'''ltra '''D'''ousing '''D'''evice, is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''Super Smash Bros. 4''. The move involves Mario taking out F.L.U.D.D. and charging it up for about a second and a half. Pressing the button while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance dependent on the charge. The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Like other such moves, pressing a shield button while charging will cancel and save the charge, while getting hit during charging will lose it. Should Mario use the move in the air, he will be pushed backwards. | '''F.L.U.D.D.''' ({{ja|ポンプ}} ''Pump''), short for '''F'''lash '''L'''iquidizer '''U'''ltra '''D'''ousing '''D'''evice, is [[Mario]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. The move involves Mario taking out F.L.U.D.D. and charging it up for about a second and a half. Pressing the button while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance dependent on the charge. The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Like other such moves, pressing a shield button while charging will cancel and save the charge, while getting hit during charging will lose it. Should Mario use the move in the air, he will be pushed backwards. | ||
In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. | In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will [[clang]] with each segment of the water stream, trapping them in significant [[freeze frame]]s and possibly allowing Mario to approach. More notable is the move's power at [[gimp]]ing - as it deals no damage and doesn't cause the opponent to [[flinch]], it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction. |