Project M

Olimar (PM): Difference between revisions

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(→‎Moveset: Added the last of the damages. The #-# is for the damage ranges from freshly picked Pikmin to flowered Pikmin. Hoping the descriptions will even up the space. As was mentioned before.)
(Listing flower damage is unnecesary, as it isn't definite; it always varies depending on foe's damage percent and button mashing.)
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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{stub}}
{{for|the unmodded version of Olimar|Olimar (SSBB)}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Olimar
|name        = Olimar
Line 7: Line 6:
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Olimar (SSBB)
|altcostume  =  
|altcostume  =  
|tier        =  
|tier        =  
Line 19: Line 19:
*{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}}
*{{buff|Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}
*{{buff|Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the ''Brawl'' Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.}}
*{{buff|Other than [[pummel]] and hits when latched, White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential.}}
*{{buff|White Flower Pikmin leave [[flower]]s on victims' heads for all their attacks, increasing their potential.}}
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}}
*{{buff|Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for [[juggling]] with weak Pikmin and as a KO move with strong ones.}}
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
*{{buff|[[Pikmin Pluck]] gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to [[Pound]].}}
Line 25: Line 25:
*{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}}
*{{buff|[[Pikmin Order]] has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.}}
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}}
*{{nerf|Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.}}
*{{nerf|Down aerial has an increased startup, comparable to that of {{PM|Donkey Kong}}'s forward aerial, no longer being a quick, reliable [[edgeguarding]] option.}}
*{{nerf|Olimar no longer produces antennae hitboxes for his neutral attack and down tilt.}}
*{{nerf|Down aerial has an increased startup, comparable to that of {{SSBB|Ness}}'s down aerial in ''Brawl'', no longer being a quick, reliable [[edgeguarding]] option.}}
*{{nerf|Forward smash has more ending lag.}}
*{{nerf|Forward smash has more ending lag.}}
*{{nerf|Pikmin Pluck has been slowed down.}}
*{{nerf|Pikmin Pluck has been slowed down.}}
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|-
|-
!Neutral attack
!Neutral attack
| || 3% (hit 1) 5% (hit 2) ||colspan=5|—||
| || 3% then 5% (8% total) ||colspan=5|—||
|-
|-
!Forward tilt
!Forward tilt
Line 55: Line 56:
|-
|-
!Dash attack
!Dash attack
| || 7% (clean) 4% (late) ||colspan=5|—||
| || 7% (clean), 4% (late) ||colspan=5|—||
|-
|-
!Forward smash
!Forward smash
| ||—||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}} (clean) {{ChargedSmashDmgSSBM|9}} (late)||{{ChargedSmashDmgSSBM|13}} - {{ChargedSmashDmgSSBM|15}} (clean) 6% (late)||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}} (clean) 6% (late)||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}} 3% (late) (+23 flower)||{{ChargedSmashDmgSSBM|18}} - {{ChargedSmashDmgSSBM|22}} 13% (late) ||
| ||—||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}, {{ChargedSmashDmgSSBM|9}} (late)||{{ChargedSmashDmgSSBM|13}} - {{ChargedSmashDmgSSBM|15}}, {{ChargedSmashDmgSSBM|6}} (late)||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}, {{ChargedSmashDmgSSBM|6}} (late)||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}}, {{ChargedSmashDmgSSBM|3}} (late)||{{ChargedSmashDmgSSBM|18}} - {{ChargedSmashDmgSSBM|22}}, {{ChargedSmashDmgSSBM|13}} (late) ||
|-
|-
!Up smash
!Up smash
| ||—|| {{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}||{{ChargedSmashDmgSSBM|14}} - {{ChargedSmashDmgSSBM|16}}||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}} (+23% flower)||{{ChargedSmashDmgSSBM|16}} - {{ChargedSmashDmgSSBM|20}}||
| ||—|| {{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}||{{ChargedSmashDmgSSBM|14}} - {{ChargedSmashDmgSSBM|16}}||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|17}}||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}} ||{{ChargedSmashDmgSSBM|16}} - {{ChargedSmashDmgSSBM|20}}||
|-
|-
!Down smash
!Down smash
| ||—||{{ChargedSmashDmgSSBM|13}} -  {{ChargedSmashDmgSSBM|15}}||{{ChargedSmashDmgSSBM|14}} - {{ChargedSmashDmgSSBM|16}}||{{ChargedSmashDmgSSBM|12}} -  {{ChargedSmashDmgSSBM|14}}||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}} 4% (late) (+23 flower)||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|19}}||
| ||—||{{ChargedSmashDmgSSBM|13}} -  {{ChargedSmashDmgSSBM|15}}||{{ChargedSmashDmgSSBM|14}} - {{ChargedSmashDmgSSBM|16}}||{{ChargedSmashDmgSSBM|12}} -  {{ChargedSmashDmgSSBM|14}}||{{ChargedSmashDmgSSBM|10}} - {{ChargedSmashDmgSSBM|12}} 4% (late)||{{ChargedSmashDmgSSBM|15}} - {{ChargedSmashDmgSSBM|19}}||
|-
|-
!Neutral aerial
!Neutral aerial
| || 2% (5 hits) ||colspan=5|—||
| || 5 hits of 2% (10% total) ||colspan=5|—||
|-
|-
!Forward aerial
!Forward aerial
| || — ||15%-17%||13%-14%||13%-15%||10%-12% (+3% flower)||14%-18%||
| || — ||15%-17%||13%-14%||13%-15%||10%-12%||14%-18%||
|-
|-
!Back aerial
!Back aerial
| || — ||13%-15%||12%-14%||13-15%||12%-14% (+29% flower)||13%-17%||
| || — ||13%-15%||12%-14%||13-15%||12%-14%||13%-17%||
|-
|-
!Up aerial
!Up aerial
| || — ||14-16% (clean) 9% (late)||13-15% (clean) 8% (late)||13-15% (clean) 8% (late)||10-12% (23% flower effect)||14-18% (clean) 10% (late)||
| || — ||14-16% (clean), 9% (late)||13-15% (clean), 8% (late)||13-15% (clean), 8% (late)||10-12% (clean)||14-18% (clean), 10% (late)||
|-
|-
!Down aerial
!Down aerial
| || — ||16%-18%||12%-14%||14%-16%||10%-12% (+flower)||14%-18%||
| || — ||16%-18%||12%-14%||14%-16%||10%-12%||14%-18%||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
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|-
|-
!Pummel
!Pummel
| || &mdash; ||2%||2%||2%||5%-7% (+flower)||2%||
| || &mdash; ||2%||2%||2%||5%-7%||2%||
|-
|-
!Forward throw
!Forward throw
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|-
|-
!Neutral special
!Neutral special
| [[Pikmin Pluck]] || 0% ||colspan=5|&mdash;||
| [[Pikmin Pluck]] ||&mdash; ||colspan=5|&mdash;||
|-
|-
!Side special
!Side special
| [[Pikmin Throw]] ||2% (fresh) 4% (flowered)||2% (fresh) 4% (flowered)||2% (fresh) 4% (flowered)||3% (8 hits) 9% (on explosion) (fresh)  5% (9 hits) 7% (on explosion) (bud) 7% (9hits) (flower effect) 8% (on explosion) (flowered||10%||   
| [[Pikmin Throw]] ||&mdash;||2% - 4%||2% - 4%||2% - 4%||3% - 5% (latched; 8-9 hits), 9%-7%-8% (explosion)||10%||   
|-
|-
!Up special
!Up special
| [[Pikmin Chain]] || &mdash; ||7%||6%||6%||10%||8%||
| [[Pikmin Chain]] ||&mdash;||7%||6%||6%||10%||8%||
|-
|-
!Down special
!Down special
| [[Pikmin Order]] || 0% ||colspan=5|&mdash;||
| [[Pikmin Order]] ||&mdash;||colspan=5|&mdash;||
|-
|-
!Final Smash
!Final Smash
| [[End of Day]] || 10-25% (launch)<br>43% (in air)<br>30% (landing)<br>97% total||colspan=5|&mdash;||
| [[End of Day]] || 10% (bury), 15% (launch), 43% (Bulborbs) then 30% (landing); 97% total||colspan=5|&mdash;||
|}
|}



Revision as of 21:28, February 11, 2014

Stub.png
Olimar
in Project M and Project+
Olimar SSBB.jpg
PikminSymbol.svg
Universe Pikmin
Base game appearance Brawl
Moveset inspiration Olimar (SSBB)
Olimar (SSBB)

Olimar is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff Pikmin health is effectively tripled (Reds 30, Yellows 30, Blues 40, Whites 14, Purples 50), increasing their overall durability.
  • Buff Pikmin strengths are dependent on the flowers on their head; bud and flower Pikmin are more powerful. While Bud Pikmin's power is equal to the Brawl Pikmin, Leaf Pikmin are weaker, and both do not possess any special effects for attacks, though Flower Pikmin are more powerful, which combined with their increased durability cause Pikmin to be overall more useful for attacks.
  • Buff White Flower Pikmin leave flowers on victims' heads for all their attacks, increasing their potential.
  • Buff Up aerial only hits once, inflicting a strong consistent damage, so it can be efectively used for juggling with weak Pikmin and as a KO move with strong ones.
  • Buff Pikmin Pluck gives Olimar a short boost upwards every time it is used in midair, so it can be used repeatedly (but not unlimitedly) to recover in a manner similar to Pound.
  • Buff The height gained from the hop of Pikmin Chain increases the fewer Pikmin Olimar has, which along with the improved tether recoveries gives Olimar a better and safer recovery.
  • Buff Pikmin Order has been significantly sped up, so it can be used for about five times per second, allowing to call Pikmin back with little to no ending lag.
  • Nerf Olimar can only carry 4 Pikmin at a time, instead of 6, limiting his use of varied Pikmin and encouraging Olimar players to focus more on their Pikmin's survivability within the new transformation mechanics.
  • Nerf Olimar no longer produces antennae hitboxes for his neutral attack and down tilt.
  • Nerf Down aerial has an increased startup, comparable to that of Ness's down aerial in Brawl, no longer being a quick, reliable edgeguarding option.
  • Nerf Forward smash has more ending lag.
  • Nerf Pikmin Pluck has been slowed down.
  • Nerf Pikmin Order no longer has launch resistance.
  • Change Up tilt is now a single jumping headbutt, which inflicts less damage but delivers a single quicker hit that can be used repeatedly for juggling.
  • Change Forward smash has a different animation, and Pikmin also stay for slightly longer in the air, causing them to travel slower, but covering Olimar's front for a longer time.

In terms of cosmetics, Olimar now has a clearer blue team color, his black costume from Brawl now has black skin rather than a darker helmet, and his blue color from Brawl now has blonde hair to further reference Louie.

Moveset

Up to date as of version 3.0.

Name Damage Description
Olimar Red Yellow Blue White Purple
Neutral attack 3% then 5% (8% total)
Forward tilt 10%
Up tilt 8%
Down tilt 6%
Dash attack 7% (clean), 4% (late)
Forward smash 15% - 17%, 9% (late) 13% - 15%, 6% (late) 15% - 17%, 6% (late) 10% - 12%, 3% (late) 18% - 22%, 13% (late)
Up smash 15% - 17% 14% - 16% 15% - 17% 10% - 12% 16% - 20%
Down smash 13% - 15% 14% - 16% 12% - 14% 10% - 12% 4% (late) 15% - 19%
Neutral aerial 5 hits of 2% (10% total)
Forward aerial 15%-17% 13%-14% 13%-15% 10%-12% 14%-18%
Back aerial 13%-15% 12%-14% 13-15% 12%-14% 13%-17%
Up aerial 14-16% (clean), 9% (late) 13-15% (clean), 8% (late) 13-15% (clean), 8% (late) 10-12% (clean) 14-18% (clean), 10% (late)
Down aerial 16%-18% 12%-14% 14%-16% 10%-12% 14%-18%
Grab
Pummel 2% 2% 2% 5%-7% 2%
Forward throw 6% 7% 14% 6% 7%
Back throw 7% 9% 14% 7% 9%
Up throw 9% 9% 12% 6% 11%
Down throw 9% 9% 12% 6% 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Pikmin Pluck
Side special Pikmin Throw 2% - 4% 2% - 4% 2% - 4% 3% - 5% (latched; 8-9 hits), 9%-7%-8% (explosion) 10%
Up special Pikmin Chain 7% 6% 6% 10% 8%
Down special Pikmin Order
Final Smash End of Day 10% (bury), 15% (launch), 43% (Bulborbs) then 30% (landing); 97% total

In competitive play

Notable players

External links