Zero Suit Samus (PM): Difference between revisions
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*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | *{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | ||
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}} | *{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}} | ||
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that | *{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]](Although not a meteor) that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}} | ||
*{{buff|[[Paralyzer]] can now be dash canceled.}} | *{{buff|[[Paralyzer]] can now be dash canceled.}} | ||
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} | *{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} |
Revision as of 03:51, February 9, 2014
Zero Suit Samus in Project M and Project+ | |
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File:SJS zss.png | |
Universe | Metroid |
Base game appearance | Brawl |
Zero Suit Samus is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Zero Suit Samus was overall buffed from Brawl to Project M. Her main nerf is that the new mechanics allow opponents to mash out of her paralyzing attacks, though many of her other options were notably strengthened.
- Her short hop is shorter, helping with movement, aerial approaches, and combos.
- With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
- Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to punish them with aerials.
- New down aerial is no longer a stall-then-fall, but a stomp(Although not a meteor) that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding.
- Paralyzer can now be dash canceled.
- Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
- When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
- Opponents can now mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
- Plasma Whip deals weaker damage and knockback, and is no longer a KO option.
- On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
- Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from Brawl, with increased power.
In addition to these buffs, Zero Suit Samus's Final Smash was also improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind, then the strong hit comes as she becomes fully cloaked, also with more knockback, for a stronger total of 43% damage.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 2% then 2% then 3% | ||
Forward tilt | 9% | ||
Up tilt | 5% then 6% | ||
Down tilt | 6% | ||
Dash attack | 9% (clean) 7% (late) | ||
Forward smash | 14% (sweetspot) 13% (sourspot) | ||
Up smash | 16% | ||
Down smash | 11% | ||
Neutral aerial | 10% | ||
Forward aerial | 5% then 10% | ||
Back aerial | 13% (foot) 10% (body) | ||
Up aerial | 10% (sweetspot) 7% (sourspot) | ||
Down aerial | 12% | ||
Grab | 0% | ||
Pummel | 3% | ||
Forward throw | 2% then 7% (9% total) | ||
Back throw | 6% | ||
Up throw | 8% | ||
Down throw | 7% | ||
Floor attack (front) | 6% | ||
Floor attack (back) | 6% | ||
Floor attack (trip) | 5% | ||
Edge attack (fast) | 8% | ||
Edge attack (slow) | 10% | ||
Neutral special | Paralyzer | 4-6% | |
Side special | Plasma Whip | 3% (trapping) 9% (tip) | |
Up special | Plasma Wire | 9% (ground) 7% (air) | |
Down special | Flip Jump | 2% | |
Final Smash | Power Suit Samus | 43% |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |