Captain Falcon (SSB): Difference between revisions

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==Techniques==
==Techniques==
===Dash pivot===
===Dash pivot===
This is an easy-to-perform technique that can be used effectively for [[mindgame]]s. Essentially, it is a forward roll that is performed without using a [[roll]]. To utilize the technique, one begins with an initial dash and quickly taps the [[control stick]] in the opposite direction. If one holds it in the opposite direction, or even presses it, then Captain Falcon will dash-dance instead. What makes this technique very effective is that Falcon has a long initial dash, and so one can use this to [[tech-chase]] an opponent depending on their position, or even perform a sort of [[pivot grab]]. One can also use the dash pivot to change one's position in battle, necessary for [[spacing]]: successive dash pivots in one direction after a hit can provide new approach options, lining up Captain Falcon for [[short hop|short-hopped]] back/up aerials, while simultaneously performing a sort of pseudo-[[moonwalk]], potentially throwing off the opponent's perception of Falcon's movement. In addition to the aforementioned usages, one can use the dash pivot to [[edge-hog]] very effectively. With proper spacing, a well-timed dash pivot can thrust a player off a [[ledge]] into a [[edge recovery|ledge grab]], allowing for many viable [[gimping|recovery blocking]] techniques (a [[taunt cancel]] implemented while flying off a ledge adds notable humour and dramatic flair as well). Overall, the potential of this technique is quite significant, and it is an integral part of any decent Captain Falcon user's [[metagame]].
This is an easy-to-perform technique that can be used effectively for [[mindgame]]s. Essentially, it is a forward roll that is performed without using a [[roll]]. To utilize the technique, one begins with an initial dash and quickly taps the [[control stick]] in the opposite direction. If one holds it in the opposite direction, or even presses it, then Captain Falcon will dash-dance instead. What makes this technique very effective is that Falcon has a long initial dash, and so one can use this to [[tech-chase]] an opponent depending on their position, or even perform a sort of [[pivot grab]]. One can also use the dash pivot to change one's position in battle, necessary for [[spacing]]: successive dash pivots in one direction after a hit can provide new approach options, lining up Captain Falcon for [[short hop]]ped back/up aerials, while simultaneously performing a sort of pseudo-[[moonwalk]], potentially throwing off the opponent's perception of Falcon's movement. In addition to the aforementioned usages, one can use the dash pivot to [[edge-hog]] very effectively. With proper spacing, a well-timed dash pivot can thrust a player off a [[ledge]] into a [[edge recovery|ledge grab]], allowing for many viable [[gimping|recovery blocking]] techniques (a [[taunt cancel]] implemented while flying off a ledge adds notable humour and dramatic flair as well). It can also be used to land an up aerial as a simple followup to a forward throw from the edge at mid-high percentages, as a great way to land the semi-spike portion of the move. Overall, the potential of this technique is quite significant, and it is an integral part of any decent Captain Falcon user's [[metagame]].


===Teeter canceled Falcon Kick===
===Teeter canceled Falcon Kick===
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