Project M: Difference between revisions

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Despite having numerous updates over time, ''Project M'' still experiences some minor errors (i.e. bugs and faults) outside the regular Versus modes, which include:
Despite having numerous updates over time, ''Project M'' still experiences some minor errors (i.e. bugs and faults) outside the regular Versus modes, which include:
*Because the single-player Roy and Mewtwo assets are incomplete as of 3.0, when completing [[Classic]] or [[All-Star]] with a character, the trophy shown will always be that of {{SSBB|Mario}} (though when viewing in the Vault, characters will still have their trophies collected as usual), and the FMV after the [[Character Roll Call]] will always be that of the Subspace Emissary introduction.
*Because the single-player Roy and Mewtwo assets are incomplete as of 3.0, when completing [[Classic]] or [[All-Star]] with a character, the trophy shown will always be that of {{SSBB|Mario}} (though when viewing in the Vault, characters will still have their trophies collected as usual), and the FMV after the [[Character Roll Call]] will always be that of the Subspace Emissary introduction.
*Trying to play tourney will make the player go to Rotation instead.
*To avoid freezes(the assets for the alt costumes and Roy/Mewtwo are incomplete), trying to play tourney will make the player go to Rotation instead.
*Though the Pokémon Trainer's Pokémon will still have records saved for him, they cannot be viewed unless the regular ''Brawl'' is booted up.
*Though the Pokémon Trainer's Pokémon will still have records saved for him, they cannot be viewed unless the regular ''Brawl'' is booted up.
*Trying to play the Adventure Mode will make the player go to Training mode instead.
*To avoid freezes(with saves early in the mode), trying to play the Adventure Mode will make the player go to Training mode instead.
*[[Slow motion]] is incredibly buggy. Players who are slowed exhibit several odd behaviors. These can be brought on by a player picking up a [[timer]]. Sometimes, these effects do not appear and the player is slowed as normal, and other times the effects are amplified. The effects are not brought on by slowing the game through [[training mode]] or [[Special Brawl|Special Melee]].
*[[Slow motion]] is incredibly buggy. Players who are slowed exhibit several odd behaviors. These can be brought on by a player picking up a [[timer]]. Sometimes, these effects do not appear and the player is slowed as normal, and other times the effects are amplified. The effects are not brought on by slowing the game through [[training mode]] or [[Special Brawl|Special Melee]].
:*Any move (or other action like [[dashing]], [[jumping]] or [[air dodging]]) which gives momentum to the player gives far more than it should, often enough to kill them.
:*Any move (or other action like [[dashing]], [[jumping]] or [[air dodging]]) which gives momentum to the player gives far more than it should, often enough to kill them.
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