55
edits
m (Undid edit by 50.53.164.97: Reverted vandalism) |
|||
Line 36: | Line 36: | ||
*[[Forward smash]] - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow (hits on frame 31-34) and punishable if he misses or it gets shielded (it has the most ending lag out of all the forward smashes). Superior KO move at relatively low perecentage, but requires timing to use effectively. Long range and high arc allow for edge and recovery interceptions. It also hits characters standing on platform's above Ike and hits diagonally down on characters hanging on the ledge. The power behind the smash is enough to KO an opponent at as low as 30%. The tip is weaker (and does vertical knockback instead), but still very powerful wherever it connects. Second strongest smash in the game (only King Dedede's forward smash is stronger, but Ike's is even stronger at extreme percentages due to slightly higher knockback scaling, (the highest in the game). Does 17%-24% tip, 23%-30% non-tip. | *[[Forward smash]] - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow (hits on frame 31-34) and punishable if he misses or it gets shielded (it has the most ending lag out of all the forward smashes). Superior KO move at relatively low perecentage, but requires timing to use effectively. Long range and high arc allow for edge and recovery interceptions. It also hits characters standing on platform's above Ike and hits diagonally down on characters hanging on the ledge. The power behind the smash is enough to KO an opponent at as low as 30%. The tip is weaker (and does vertical knockback instead), but still very powerful wherever it connects. Second strongest smash in the game (only King Dedede's forward smash is stronger, but Ike's is even stronger at extreme percentages due to slightly higher knockback scaling, (the highest in the game). Does 17%-24% tip, 23%-30% non-tip. | ||
*[[Up smash]] - Swings his sword from his feet, over his head, to behind him. Also powerful, long-ranged, and slow (weaker but faster than his forward smash). The attack's speed and its very wide arc allow it to intercept foes air-dodging back to the stage near Ike, or it can be used like his down smash to punish rolls. Does 17% damage uncharged, 24% fully charged. Like the side smash, when fully charged, the smash carries enough power to KO an opponent at relatively low damages (60% and beyond). Hits on frame 25-31. | *[[Up smash]] - Swings his sword from his feet, over his head, to behind him. Also powerful, long-ranged, and slow (weaker but faster than his forward smash). The attack's speed and its very wide arc allow it to intercept foes air-dodging back to the stage near Ike, or it can be used like his down smash to punish rolls. Does 17% damage uncharged, 24% fully charged. Like the side smash, when fully charged, the smash carries enough power to KO an opponent at relatively low damages (60% and beyond). Hits on frame 25-31. | ||
*[[ | *[[Down smash]] - Slashes toward the ground on either side. First slash is rather weak (especially when compared to Ike's other attacks) but the second slash is powerful, and it is Ike's fastest smash attack on start-up, but still possesses his trademark ending lag, and has pitiful range overall compared to his other attacks. Does 13% damage typically, 16% if hit from behind. Fully charged does 18% in the front and 22% in the back. This move is the fifth strongest down smash in the game when hit with the attack from behind. First slash hits on frame 13-16, second slash on frame 32-44. | ||
====Other attacks==== | ====Other attacks==== |
edits