Project M

Zero Suit Samus (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
Zero Suit Samus was overall buffed from ''Brawl'' to ''Project M''. Her main nerf is that the new mechanics allow opponents to mash out of her [[Paralyze|paralyzing]] attacks, though many of her other options were notably strengthened.
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her [[short hop]] is shorter, helping with movement, aerial approaches, and combos.}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|Can now dash cancel her [[Paralyzer]].}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that [[meteor smash]]es opponents and bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping out grounded foes for combos and setting up tech chases against aerial ones, and also serving as a powerful [[edgeguarding]] option at high percents.}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{change|New down aerial is a stomp that sends foes and herself on an upwards trajectory to start combos, rather than being a stall-then-fall.}}
*{{buff|When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus [[footstool]]ing and [[trip]]ping them, aptly named a "flipstool", giving her a new option for [[tech-chasing]].}}
*{{change|[[Flip Jump]] has a new somersaulting animation. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from ''Brawl''. Pressing or holding the special button near aerial foes results in a footstool jump.}}
*{{nerf|Opponents can now mash out of [[paralyze|paralysis]]-inducing moves, causing followups to be harder to perform against quick enough players.}}
*{{nerf|Opponents can now mash out of down smash while [[paralyze]]d.}}
*{{nerf|Plasma Whip deals weaker damage and knockback, and is no longer a KO option.}}
*{{nerf|[[On-screen appearance]] and transformation from [[Samus]] no longer produce [[Power Suit Piece]]s as items; these will always vanish when the animations are done, encouraging close-range combat.}}
*{{change|[[Flip Jump]] has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from ''Brawl'', with increased power.}}
 
In addition to these buffs, Zero Suit Samus's Final Smash was also improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than [[wind]], then the strong hit comes as she becomes fully cloaked, also with more knockback, for a stronger total of 43%. damage.


==Moveset==
==Moveset==

Revision as of 22:40, January 27, 2014

Stub.png
For the unmodded version of Zero Suit Samus, see Zero Suit Samus (SSBB).
Zero Suit Samus
in Project M and Project+
File:SJS zss.png
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Zero Suit Samus (SSBB)

Zero Suit Samus is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Zero Suit Samus was overall buffed from Brawl to Project M. Her main nerf is that the new mechanics allow opponents to mash out of her paralyzing attacks, though many of her other options were notably strengthened.

  • Buff Her short hop is shorter, helping with movement, aerial approaches, and combos.
  • Buff With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  • Buff Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to punish them with aerials.
  • Buff New down aerial is no longer a stall-then-fall, but a stomp that meteor smashes opponents and bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping out grounded foes for combos and setting up tech chases against aerial ones, and also serving as a powerful edgeguarding option at high percents.
  • Buff Paralyzer can now be dash canceled.
  • Buff Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  • Buff When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  • Nerf Opponents can now mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  • Nerf Plasma Whip deals weaker damage and knockback, and is no longer a KO option.
  • Nerf On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  • Change Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from Brawl, with increased power.

In addition to these buffs, Zero Suit Samus's Final Smash was also improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind, then the strong hit comes as she becomes fully cloaked, also with more knockback, for a stronger total of 43%. damage.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Paralyzer
Side special Plasma Whip
Up special Plasma Wire
Down special Flip Jump
Final Smash Power Suit Samus

In competitive play

Notable players

External links