Requiem of Ice

Joined April 1, 2013
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|Super Smash Bros. Brawl || Wii
|Super Smash Bros. Brawl || Wii
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|Super Street Fighter II: The New Challengers || ROM
|Super Street Fighter II Turbo || Online
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|Soul Calibur II || GameCube
|Soul Calibur II || GameCube
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|SCP: Containment Breach || PC
|SCP: Containment Breach || PC
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== Smasher Tactics ==
{|class="wikitable"
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|'''Tactic Name''' || '''Description'''
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|Offensive || A tactic that is '''most commonly''' used by Super Smash Bros. players. It mostly involves characters that have to go head-on for their attacks. It is also the second most predictable of all tactics.
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|Defensive || A tactic, the second most common, used by players. It involves characters that have a '''higher weight and defensive status''' than others. It also involves characters with larger attack hitboxes.
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|Space/Camp || A tactic that is '''very cheap'''. It involves any character with a long range attack that has considerable knockback and damage, or any character that uses a disjointed hitbox.
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|Spam || The '''most predictable''' tactic. It is used by a majority of non-professional players, and is the cheapest tactic of all. It involves characters with decent knockback, but only one single attack needed overall.
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|Onslaught || A tactic that is very unpredictable. This tactic utilizes combos that basically create an onslaught, giving no space for any air. '''It involves characters with ranged attacks that can stun the opponent''', as well as have attacks that can connect closely. '''It is best used by Link.'''
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|No Combo || A tactic which has an odd style to it. It is the only tactic to which the player '''does not use any combo'''. It is used mainly by players who use very powerful characters that have slower attacks, but higher knockbacks.
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|Unstoppable || The most unpredictable and most useful tactic, but is used by the least amount of players overall. It is a tactic that only works with Fox, Ice Climbers, Meta Knight, and ironically, Link. It keeps your opponent guessing and wondering what will happen next, as the strategies '''always''' change with this tactic. It is somewhat the same as Onslaught.
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