Kirby (SSB)/Up aerial: Difference between revisions
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[[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]] | [[File:Kirby Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's uair.]] | ||
[[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The hitboxes when not Z-cancelled.]] | [[File:Kirby Up Aerial Hitbox No Cancel Smash 64.gif|thumb|The hitboxes when not Z-cancelled.]] | ||
Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star'''. This move would later become his neutral aerial in ''Melee'' and '' | Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as '''Twinkle Star'''. This move would later become his neutral aerial in ''Melee'', ''Brawl'', and ''SSB4''. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in [[combo]]s effectively, meaning that its usefulness is questionable. | ||
{{technical data}} | {{technical data}} |
Revision as of 17:47, January 10, 2014
Overview
Kirby spins around repeatedly in midair, dealing 10% damage and rather low knockback, though its base knockback is rather high compared to Kirby's other aerials. This move is commonly referred to as Twinkle Star. This move would later become his neutral aerial in Melee, Brawl, and SSB4. The hitbox has a very long duration, meaning that it is laggy. If Kirby lands during the move without Z-cancelling it, there will be an extra landing hitbox, as can be seen in an image to the right. However, due to the lag, it is still recommended to Z-cancel the move. With its said fairly low knockback, short range, and it being too laggy to be used in combos effectively, meaning that its usefulness is questionable.