Roll: Difference between revisions

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{{incomplete|Rolling distances for ''Brawl''}}
{{incomplete|Rolling distances for ''Brawl''}}


'''Rolling''' (or '''EscapeF''' or '''EscapeB''' internally in the ''Melee'' [[debug menu]] and in ''Brawl's'' files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and renders them invincible for a short period of time.  It is performed by pressing the control stick left or right while holding a [[shield]] button.
'''Rolling''' (or '''EscapeF''' or '''EscapeB''' internally in the ''[[Melee]]'' [[debug menu]] and in ''[[Brawl]]'s'' files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and renders them invincible for a short period of time.  It is performed by pressing the control stick left or right while holding a [[shield]] button.


Characters experience [[invincibility frame]]s while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is more vulnerable when in a falled animation to attacks and some KO moves.
Characters experience [[invincibility frame]]s while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is more vulnerable when in a falled animation to attacks and some KO moves.
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==Trivia==
==Trivia==
*In the first ''Super Smash Bros.'', a glitch occurs if a player repeteadly rolls backwards against a wall. It causes the character to enlarge and go downwards as the player keeps rolling. If another action is inputted, however, the character returns to normal.
*In ''[[Smash 64]]'', a glitch occurs if a player repeteadly rolls backwards against a wall. It causes the character to enlarge and go downwards as the player keeps rolling. If another action is inputted, however, the character returns to normal.


[[Category: Game Controls]]
[[Category: Game Controls]]
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