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(Added some more information to some of these, did some rewriting, making unclear things clearer, and overall cleaning up this section a bit.) |
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!Character!!Description!!Damage | !Character!!Description!!Damage | ||
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|{{SSBB|Bowser}}|| A very strong upwards headbutt. A great KO move. ||17% | |{{SSBB|Bowser}}|| A very strong upwards headbutt. A great KO move, one of the most powerful uairs in the game. ||17% | ||
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|{{SSBB|Captain Falcon}}|| A circle kick. Acts as a semi-spike. ||13%, 12%, 10%, 8%, or 6% depending on position and timing | |{{SSBB|Captain Falcon}}|| A quick, circle kick. Acts as a semi-spike. Has almost no lag and is versatile in its knockback and damage, making it one of Falcon's best moves. ||13%, 12%, 10%, 8%, or 6% depending on position and timing | ||
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|{{SSBB|Charizard}}|| | |{{SSBB|Charizard}}|| Quickly bites the area above him. Low knockback and sex kick-like properties. ||10% | ||
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|{{SSBB|Diddy Kong}}|| A flip kick with good knockback ||11% | |{{SSBB|Diddy Kong}}|| A flip kick with good knockback. ||11% | ||
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|{{SSBB|Donkey Kong}}|| Headbutts upwards. Powerful and can star KO at medium percentages. ||14% | |{{SSBB|Donkey Kong}}|| Headbutts upwards. Powerful and can star KO at medium percentages. ||14% | ||
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|{{SSBB|Falco}}|| An attack similar to Fox's, but with less power. ||11% | |{{SSBB|Falco}}|| An attack similar to Fox's, but with less power. ||11% | ||
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|{{SSBB|Fox}}|| Whips his | |{{SSBB|Fox}}|| Whips his tail upwards, followed by a kick. Moderately fast with above-average knockback. ||5% with the tail, 11% with the kick | ||
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|{{SSBB|Ganondorf}}|| A very quick, powerful circle kick. Can semi-spike. ||13% | |{{SSBB|Ganondorf}}|| A very quick, powerful circle kick. Can semi-spike. ||13% | ||
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|{{SSBB|Ice Climbers}}|| Point both hammers upwards. High knockback, disjointed hitbox. ||5-17% | |{{SSBB|Ice Climbers}}|| Point both hammers upwards. High knockback, disjointed hitbox. ||5-17% | ||
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|{{SSBB|Ike}}|| | |{{SSBB|Ike}}|| Swings his sword in a circular motion above his head. Very powerful, lengthy duration. ||14% | ||
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|{{SSBB|Ivysaur}}|| Pumps pollen out of | |{{SSBB|Ivysaur}}|| Pumps pollen out of its bulb upwards. High knockback, causes Ivysaur to [[fast fall]]. Can be used to reduce and negate vertical momentum. ||16% | ||
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|{{SSBB|Jigglypuff}}|| Waves | |{{SSBB|Jigglypuff}}|| Waves its arm upwards. Deceivingly long and large hitbox. ||9% | ||
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|{{SSBB|King Dedede}}|| Spins his hammer upwards. Multiple hits, diverse knockback. ||19% (if all hits connect) | |{{SSBB|King Dedede}}|| Spins his hammer upwards. Multiple hits, diverse knockback. ||19% (if all hits connect) | ||
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|{{SSBB|Kirby}}|| A flip kick with average power. | |{{SSBB|Kirby}}|| A flip kick with average power. Great combo potential when combined with his throws and up tilt. ||10% | ||
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|{{SSBB|Link}}|| Points his sword upwards. Diverse diagonal knockback. ||13-15% | |{{SSBB|Link}}|| Points his sword upwards. Diverse diagonal knockback with a fairly long-lasting hitbox. ||13-15% | ||
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|{{SSBB|Lucario}}|| A kick upwards. Like his [[forward aerial]] or | |{{SSBB|Lucario}}|| A kick upwards. Like his [[forward aerial]] or Peach's up aerial. ||7-14% | ||
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|{{SSBB|Lucas}}|| | |{{SSBB|Lucas}}|| Moves slightly upwards and headbutts the area above him, similar to Ness' uair, but with more ending lag. ||13% | ||
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|{{SSBB|Luigi}}|| Identical to Mario's flip kick. ||13% | |{{SSBB|Luigi}}|| Identical in animation to Mario's flip kick, but slightly stronger. ||13% | ||
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|{{SSBB|Mario}}||A flip kick.||11% | |{{SSBB|Mario}}||A quick flip kick to the area above him. A decent juggler at low-medium percentages. ||11% | ||
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|{{SSBB|Marth}}|| A simple upward slash. Average damage, combo ability and knockback when tipped, below average when not. ||11% | |{{SSBB|Marth}}|| A simple upward slash. Average damage, combo ability and knockback when tipped, below average when not. ||11% untipped, 14% tipped | ||
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|{{SSBB|Meta Knight}}|| Slashes upwards at an incredible speed | |{{SSBB|Meta Knight}}|| Slashes upwards at an incredible speed, the fastest uair in the game. Can be used in combination with multiple jumps for chaining, easily racking up 30% damage or more. ||10% | ||
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|{{SSBB|Mr. Game & Watch}}|| Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Has a large disjointed hitbox. ||7% (hit 1)/9% (hit 2); 16% total | |{{SSBB|Mr. Game & Watch}}|| Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. A distinct, useful attack that can set up for further combos. Has a large disjointed hitbox. ||7% (hit 1)/9% (hit 2); 16% total | ||
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|{{SSBB|Ness}}|| Headbutts. | |{{SSBB|Ness}}|| Headbutts the area above him. Its high knockback scaling makes it effective for both juggling and KOing, depending on the opponents' damage percentage. ||13% | ||
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|{{SSBB|Olimar}}|| Throws a Pikmin upwards. The Pikmin spins around. Multiple hits. Hardest to DI out of if the Pikmin is yellow. In fact, Olimar can be falling and this attack will still complete and keep hitting the opponent if a Yellow Pikmin is used. Red Pikmin can KO at high percentages.|| Red: 24%, Blue: 22%, Yellow: 16%, White: 9%, Purple: 22%. | |{{SSBB|Olimar}}|| Throws a Pikmin upwards. The Pikmin spins around. Multiple hits. Hardest to DI out of if the Pikmin is yellow. In fact, Olimar can be falling and this attack will still complete and keep hitting the opponent if a Yellow Pikmin is used. Red Pikmin can KO at high percentages.|| Red: 24%, Blue: 22%, Yellow: 16%, White: 9%, Purple: 22%. | ||
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|{{SSBB|Peach}}|| An odd kick upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). ||11% (body)/12% (leg)/13% (foot) | |{{SSBB|Peach}}|| An odd kick upwards. One of her few KO moves at high percentages if used while floating (after her midair jump). ||11% (body)/12% (leg)/13% (foot) | ||
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|{{SSBB|Pikachu}}|| Spins with | |{{SSBB|Pikachu}}|| Spins with its tail out for damage. Very low knockback, very low damage. Useful for aerial strings, and combos. ||6% | ||
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|{{SSBB|Pit}}|| | |{{SSBB|Pit}}|| Quickly spins his bow upwards. Diverse horizontal knockback. ||12% (if all hits connect) | ||
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|{{SSBB|R.O.B.}}|| Waves his arms upwards. Multiple hits, diverse knockback ||20% approx. (if all hits connect) | |{{SSBB|R.O.B.}}|| Waves his arms upwards. Multiple hits, diverse knockback ||20% approx. (if all hits connect) | ||
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|{{SSBB|Samus}}|| Very much like Sheik's. However, the first hits suck the opponent in | |{{SSBB|Samus}}|| Very much like Sheik's. However, the first hits suck the opponent in, while the last hit gives noticeable knockback. ||11% (if all hits connect) | ||
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|{{SSBB|Sheik}}|| Spins her body around, with her feet pointing upwards. Sex kick like properties. Not good for KOing, but better at juggling. ||6-11% | |{{SSBB|Sheik}}|| Spins her body around, with her feet pointing upwards. Sex kick-like properties. Not good for KOing, but better at juggling. ||6-11% | ||
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|{{SSBB|Snake}}|| A midair handstand. Similar properties to Charizard's, with higher knockback. ||14% | |{{SSBB|Snake}}|| A midair handstand. Similar properties to Charizard's, with higher knockback. ||14% | ||
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|{{SSBB|Sonic}}|| A scissor kick. Average knockback. ||9% (if both hits connect) | |{{SSBB|Sonic}}|| A scissor kick. Average knockback. ||9% (if both hits connect) | ||
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|{{SSBB|Squirtle}}|| | |{{SSBB|Squirtle}}|| Flips upwards, hitting opponents vertically with its tail. It is quick, but not very good at KOing. ||11% | ||
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|{{SSBB|Toon Link}}|| An upwards sword thrust. Identical to Link's, except a very slight diagonal range and much more knockback. Can KO much easier than Link's. ||12-14% | |{{SSBB|Toon Link}}|| An upwards sword thrust. Identical to Link's, except a very slight diagonal range and much more knockback. Can KO much easier than Link's. ||12-14% | ||
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|{{SSBB|Wario}}|| Claps upwards. Can be used to fly as [[Wario-Man]]. ||17% | |{{SSBB|Wario}}|| Claps upwards. Can be used to fly as [[Wario-Man]]. Very powerful and a great finisher. ||17% | ||
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|{{SSBB|Wolf}}|| Slashes upwards at a high speed. Fairly low knockback, high stun, good for combos. ||10% | |{{SSBB|Wolf}}|| Slashes upwards at a high speed. Fairly low knockback, high stun, good for combos. ||10% | ||
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|{{SSBB|Zelda}}|| Pulsates an explosion out of her hand. Large, disjointed hitbox, will KO off the top of the stage at low percentages (50% upwards). It is the strongest up aerial in the game and is one of the strongest aerials in the game. ||15% | |{{SSBB|Zelda}}|| Pulsates an explosion out of her hand. Large, disjointed hitbox, will KO off the top of the stage at low percentages (50% upwards). It is the strongest up aerial in the game and is one of the strongest aerials in the game. ||15% | ||
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|{{SSBB|Zero Suit Samus}}|| A flip kick, and one of her best moves, when used with one of her jumps. It can KO lightweights around 90% if [[sweetspot]]ted, (the sweetspot is directly in front of her,when the move first comes out). However, it makes a slashing sound when it connects.||7-10% | |{{SSBB|Zero Suit Samus}}|| A flip kick, and one of her best moves, when used with one of her jumps. It can KO lightweights around 90% if [[sweetspot]]ted, (the sweetspot is directly in front of her,when the move first comes out). However, it makes a slashing sound when it connects. ||7-10% | ||
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|} | |} |
edits