Short hop: Difference between revisions

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[[Image:Smalljump.jpg|200px|right|thumbnail|{{SSBB|Sheik}}'s short hop (right) compared to her normal jump (left).]]
[[Image:Shorthopexample.jpg|200px|right|thumbnail|An example of where short hops are useful. {{SSBB|Link}} dodges {{SSBB|Meta Knight}}'s forward smash by short hopping over him, then using a down aerial to [[punish]].]]
A '''short hop''', officially a '''small jump''' ({{ja|小ジャンプ}}, ''Ko janpu'') is the act of pressing the jump button and letting go before the character leaves the ground. This will result in a jump that is lower than a normal [[jump]]. This technique can be performed in all three [[Super Smash Bros. (series)|''Super Smash Bros.'']] games.


The short hop technique is an essential move in [[competitive play]], allowing the user to perform aerial attacks closer to the ground. This is useful for [[spam]]ming [[aerial]]s, especially with the [[SHFFL]] technique in ''[[Melee]]'', as the aerials can be done closer to the ground and possibly hit targets who are still on the ground, with other techniques such as [[double jump cancelling]] allowing even lower aerials. Hitting grounded targets is great for characters whose aerials play a significant part of their [[metagame]], such as {{SSB|Ness}}, who can perform deadly [[double jump cancel]] combos in conjunction with other moves such as up tilt in ''Smash 64''. Characters who have strong aerial attacks such as [[Captain Falcon]] benefit from this greatly. Short hopped aerials are also very useful for aerial [[approach]]es and [[spacing]], especially for characters such as [[Marth]].
Jumping speed can affect the timing of the short hop. In ''Melee'', for instance, a {{SSBM|Fox}} player must release the jump button within 2 [[frame]]s to short hop. {{SSBM|Bowser}}, by contrast, requires only 7 frames and his short hops are considered much easier. The height of a short hop varies from character to character as well. Short hopping is also used during [[wavedashing]], to an extreme degree.
In ''Brawl'', it's much easier to short hop than in ''Melee'' due to the slower speed of the gameplay.
Short hopping is a bit harder to do in the [[Subspace Emissary]], because characters jump faster.
Short hopping can also be used for [[Bat dropping]].
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Revision as of 19:07, October 21, 2013