25,762
edits
(Might as well add a competitive analysis for stages too) |
MHStarCraft (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
|caption = [[File:SmashBrosSymbol.png|50px]] | |caption = [[File:SmashBrosSymbol.png|50px]] | ||
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' | |universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]'' | ||
|games = | |games = ''[[Brawl]]'' | ||
|hometo = [[Master Hand]]<br/>[[Crazy Hand]]<br/>{{SSBB|Ganondorf}} (unlocking) | |hometo = [[Master Hand]]<br/>[[Crazy Hand]]<br/>{{SSBB|Ganondorf}} (unlocking) | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
Line 15: | Line 15: | ||
|brawldoubles = Starter/Counter | |brawldoubles = Starter/Counter | ||
}} | }} | ||
'''Final Destination''' ({{ja|終点}} ''Shūten'', '''Ending''') is a [[Special Stage]] in ''[[Super Smash Bros. Brawl]]''. It has the feel of its ''[[Super Smash Bros. Melee]]'' counterpart (also called | '''Final Destination''' ({{ja|終点}} ''Shūten'', '''Ending''') is a [[Special Stage]] in ''[[Super Smash Bros. Brawl]]''. It has the feel of its ''[[Super Smash Bros. Melee]]'' counterpart (also called {{SSBM|Final Destination}}), except ''Brawl's'' Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the ''Melee'' version, but has updated graphics and a boxier bottom side. In ''Brawl'', Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios, similar to the one at the end of [[Subspace Emissary]]. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other. Players often employ these stage lips to [[stage spike]] opponents, as stage spiking them here will often send opponents straight down. | ||
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. | Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give. |