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The concepts of the ''Pokémon'' setting, in whatever incarnation it takes or what kind of media it is depicted in, stem from the hobbies of insect collecting and cockfighting, the former being a popular pastime which ''Pokémon'' executive director Satoshi Tajiri had enjoyed as a child. In most depictions of ''Pokémon'', humans of varying interests seek out and capture various and multiple species of Pokémon using specially-designed mass-producible tools called [[Poké Ball]]s. In most cases, a Pokémon caught from the wild by a human willingly joins up with the human and obeys his or her spoken commands. Some catch and own Pokémon as friendly pets and lifelong companions and do not participate in any competitive activities with them. Others of a less savory nature, such as members of Pokémon crime syndicates such as Team Rocket, capture Pokémon and use them as living tools to advance their evil agendas. Most humans, however, including players of the ''Pokémon'' RPGs, take on the occupation of Pokémon training; they catch and collect Pokémon to train them and battle the Pokémon of other trainers in officially-sponsored competitive Pokémon matches. Unlike in cockfighting, there are never any lasting, bloody wounds or deaths incurred by the creatures involved, and seemingly no hard feelings between winners and losers. | The concepts of the ''Pokémon'' setting, in whatever incarnation it takes or what kind of media it is depicted in, stem from the hobbies of insect collecting and cockfighting, the former being a popular pastime which ''Pokémon'' executive director Satoshi Tajiri had enjoyed as a child. In most depictions of ''Pokémon'', humans of varying interests seek out and capture various and multiple species of Pokémon using specially-designed mass-producible tools called [[Poké Ball]]s. In most cases, a Pokémon caught from the wild by a human willingly joins up with the human and obeys his or her spoken commands. Some catch and own Pokémon as friendly pets and lifelong companions and do not participate in any competitive activities with them. Others of a less savory nature, such as members of Pokémon crime syndicates such as Team Rocket, capture Pokémon and use them as living tools to advance their evil agendas. Most humans, however, including players of the ''Pokémon'' RPGs, take on the occupation of Pokémon training; they catch and collect Pokémon to train them and battle the Pokémon of other trainers in officially-sponsored competitive Pokémon matches. Unlike in cockfighting, there are never any lasting, bloody wounds or deaths incurred by the creatures involved, and seemingly no hard feelings between winners and losers. | ||
The two-stage object of most ''Pokémon'' RPGs is to collect all of the available Pokémon species in the region where that RPG takes place in, and from them train a winning team of powerful combat Pokémon to defeat the professionally-trained Pokémon teams of that region's strongest trainers. The player's quest always takes him or her across the region to battle eight specialists in Pokémon training, that region's "gym leaders", and once eight commemorative badges have been gathered, the player may then go to the region's Pokémon League and battle an elite group of trainers - that region's Elite Four - and then battle the regional Champion to take the title. These five trainers, which must be battled one-after-the-other with no rest in between, are almost always the game's equivalent to any other RPG's "final boss" challenge. Pokémon captured from the wild with Poké Balls accumulate experience and learn new combat moves by battling many wild Pokémon and challenging other trainer's Pokémon to Pokémon matches, and whenever a Pokémon falls in battle ("knocked out"), it is easy to quickly and completely restore it to health, free of charge, by visiting one of many Pokémon Centers located throughout a region. Many species of Pokémon, when they gain enough experience and regardless of whether they are in the wild or under a trainer's ownership, undergo a metamorphosis and "Evolve" into a similar, but larger and more powerful, species of Pokémon. Many of the | The two-stage object of most ''Pokémon'' RPGs is to collect all of the available Pokémon species in the region where that RPG takes place in, and from them train a winning team of powerful combat Pokémon to defeat the professionally-trained Pokémon teams of that region's strongest trainers. The player's quest always takes him or her across the region to battle eight specialists in Pokémon training, that region's "gym leaders", and once eight commemorative badges have been gathered, the player may then go to the region's Pokémon League and battle an elite group of trainers - that region's Elite Four - and then battle the regional Champion to take the title. These five trainers, which must be battled one-after-the-other with no rest in between, are almost always the game's equivalent to any other RPG's "final boss" challenge. Pokémon captured from the wild with Poké Balls accumulate experience and learn new combat moves by battling many wild Pokémon and challenging other trainer's Pokémon to Pokémon matches, and whenever a Pokémon falls in battle ("knocked out"), it is easy to quickly and completely restore it to health, free of charge, by visiting one of many Pokémon Centers located throughout a region. Many species of Pokémon, when they gain enough experience and regardless of whether they are in the wild or under a trainer's ownership, undergo a metamorphosis and "Evolve" into a similar, but larger and more powerful, species of Pokémon. Many of the 718 species belong to such lineages, and therefore many of the species of Pokémon are effectively different stages of what can be said to be several hundred "families" of Pokémon. | ||
The ''Pokémon'' franchise's chronology is divided into "generations", each of which is defined by the newest Pokémon that are introduced within the newest pair of handheld ''Pokémon'' RPGs. Some generations may have more than one pair of interlinking RPGs, with the second set being released later than the first as a sort of "semi-sequel" to the base set that began that generation, but a new generation and associated set of new Pokemon are released every several years in a new pair of RPGs centered on a new fictional region. There have been five generations that ran their courses and have each introduced at least one hundred new Pokémon, along with new characters, moves, mechanics, and gameplay concepts: | The ''Pokémon'' franchise's chronology is divided into "generations", each of which is defined by the newest Pokémon that are introduced within the newest pair of handheld ''Pokémon'' RPGs. Some generations may have more than one pair of interlinking RPGs, with the second set being released later than the first as a sort of "semi-sequel" to the base set that began that generation, but a new generation and associated set of new Pokemon are released every several years in a new pair of RPGs centered on a new fictional region. There have been five generations that ran their courses and have each introduced at least one hundred new Pokémon, along with new characters, moves, mechanics, and gameplay concepts: | ||
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*In 2003, the Third Generation took effect with the release of the ''Pokémon Ruby and Sapphire'' versions for Game Boy Advance, set in the Hoenn region, which added 135 more new Pokémon and raised the total to 386. | *In 2003, the Third Generation took effect with the release of the ''Pokémon Ruby and Sapphire'' versions for Game Boy Advance, set in the Hoenn region, which added 135 more new Pokémon and raised the total to 386. | ||
*In 2007, the Fourth Generation was ushered in by the ''Pokémon Diamond and Pearl'' versions for Nintendo DS, set in the Sinnoh region. It added 107 more new Pokémon, bringing the total to 493 species. ''[[Super Smash Bros. Brawl]]'' drew content from all four generations of Pokémon released at the time. | *In 2007, the Fourth Generation was ushered in by the ''Pokémon Diamond and Pearl'' versions for Nintendo DS, set in the Sinnoh region. It added 107 more new Pokémon, bringing the total to 493 species. ''[[Super Smash Bros. Brawl]]'' drew content from all four generations of Pokémon released at the time. | ||
*In 2011, the Fifth Generation began with the release of ''Pokémon Black and White'', also for Nintendo DS. Set in the Unova region, it brought the 156 latest species to the game and raised the | *In 2011, the Fifth Generation began with the release of ''Pokémon Black and White'', also for Nintendo DS. Set in the Unova region, it brought the 156 latest species to the game and raised the total to 649. Having been created after the release of ''Brawl'', no Pokémon from this generation have been in any ''Smash'' games yet, though many expect this to change upon the release of the fourth iteration of ''Super Smash Bros.''. | ||
*In 2013, the Sixth Generation began with the series' first-ever simultaneous worldwide release, ''Pokémon X and Y'' for the Nintendo 3DS. Set in the Kalos region, at least 69 new Pokémon are introduced, bringing the grand total to 718 recognized Pokémon species - but a brand new "Mega Evolution" mechanic also introduces dozens of all-new, temporary "super-forms" that Pokémon from previous generations may assume during battle. Like with the fifth generation, no Pokémon from this generation have yet been seen in any ''Smash'' games, though many expect this to change upon the release of ''Smash 4''. | *In 2013, the Sixth Generation began with the series' first-ever simultaneous worldwide release, ''Pokémon X and Y'' for the Nintendo 3DS. Set in the Kalos region, at least 69 new Pokémon are introduced, bringing the grand total to at least 718 recognized Pokémon species - but a brand new "Mega Evolution" mechanic also introduces dozens of all-new, temporary "super-forms" that Pokémon from previous generations may assume during battle. Like with the fifth generation, no Pokémon from this generation have yet been seen in any ''Smash'' games, though many expect this to change upon the release of ''Smash 4''. | ||
==In ''Super Smash Bros.''== | ==In ''Super Smash Bros.''== |
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