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Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | ||
==Gallery== | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Captain Falcon Nipple Spike Hitbox Melee.jpg|A still image of the Nipple Spike's hitbox. | |||
File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | ||
Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> u-throw -> nair -> grab -> u-throw -> nair -> nair -> nair -> Nipple Spike | Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> u-throw -> nair -> grab -> u-throw -> nair -> nair -> nair -> Nipple Spike |