Mach Tornado: Difference between revisions

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'''Mach Tornado''' ({{ja|マッハトルネイド}} ''Mahha Toruneido'') is [[Meta Knight (SSBB)|Meta Knight]]'s [[neutral special move]], and [[Kirby (SSBB)|Kirby's]] neutral special move when he swallows Meta Knight. When activated, Meta Knight spins at high speed, causing a slight pull on nearby opponents. He slashes them multiple times and traps them. This makes escape via [[directional influence]] difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate [[knockback]], but can be very dangerous if used near the top of the screen as Meta Knight could [[suicide]] himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be [[punish]]ed. Mach Tornado can be controlled by pressing left or right to move in that direction, and going upwards is done by pressing the button for a special move rapidly, which also extends the amount of time Meta Knight spins.  
'''Mach Tornado''' ({{ja|マッハトルネイド}} ''Mahha Toruneido'') is [[Meta Knight (SSBB)|Meta Knight]]'s [[neutral special move]], and [[Kirby (SSBB)|Kirby's]] neutral special move when he swallows Meta Knight. When activated, Meta Knight spins at high speed, causing a slight pull on nearby opponents. He slashes them multiple times and traps them. This makes escape via [[directional influence]] difficult. When the Tornado is finished, the last hit dealt causes slightly more than moderate [[knockback]], but can be very dangerous if used near the top of the screen as Meta Knight could [[suicide]] himself if he cannot touch stage edges in his helpless state when off stage or with the addition of being put helpless, can be [[punish]]ed. Mach Tornado can be controlled by pressing left or right to move in that direction, and going upwards is done by pressing the button for a special move rapidly, which also extends the amount of time Meta Knight spins.  


Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado.
Along with being a great attack, it's a great [[recovery]] move. It gains great horizontal distance on top of some vertical distance, especially if Meta Knight jumps before using the move. It also has near instantaneous start-up lag, and with multiple large hitboxes that can [[priority|clash]] with ground and aerial hitboxes, it provides great protection to Meta Knight. As a result, it is arguably one of the best recovery options in ''Brawl''. However, something to note is that Meta Knight will bounce off of [[edge]]s rather than grabbing them if he hits them while he is in the tornado. He also cannot grab edges during the first few frames of his [[helpless]] animation out of the tornado. Meta Knight receives 20% additional knockback if he is hit out of Mach Tornado.


Mach Tornado also has another use, of which is being able to go through and cancel most [[projectile]]s it hits, save for projectiles with [[Transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes).  
Mach Tornado also has another use, of which is being able to go through and cancel most [[projectile]]s it hits, save for projectiles with [[Transcendent priority]] and those with hitboxes that deal 10% or more (as they deal too much damage to be clanged with by Mach Tornado's hitboxes).  
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