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Hey guys! First I am wondering if it's okay to talk here at all because it looks like not a lot is going on while everything else got pushed into archives. If it's okay, I'd like to begin splitting the tiers controversy section into two parts: One subsection over the existence of tiers, and another subsection discussing how much character popularity contributes to the shape of the tiers and vice-versa, weaving in some data from [http://smashboards.com/threads/behold-the-power-of-data-smash-census-results.340187/ the unofficial census] by GreatGonzales (Smashboards is down at the time I am writing this.) I think I could help make it sound less charged (not to imply it actually is, just that I could make it more approachable and compelling) and more concise. It's a wall of text at the moment and some parts are redundant or in the wrong place. --[[User:Quilt|Quilt]] ([[User talk:Quilt|talk]]) 08:16, 27 August 2013 (EDT) | Hey guys! First I am wondering if it's okay to talk here at all because it looks like not a lot is going on while everything else got pushed into archives. If it's okay, I'd like to begin splitting the tiers controversy section into two parts: One subsection over the existence of tiers, and another subsection discussing how much character popularity contributes to the shape of the tiers and vice-versa, weaving in some data from [http://smashboards.com/threads/behold-the-power-of-data-smash-census-results.340187/ the unofficial census] by GreatGonzales (Smashboards is down at the time I am writing this.) I think I could help make it sound less charged (not to imply it actually is, just that I could make it more approachable and compelling) and more concise. It's a wall of text at the moment and some parts are redundant or in the wrong place. --[[User:Quilt|Quilt]] ([[User talk:Quilt|talk]]) 08:16, 27 August 2013 (EDT) | ||
:I feel this paragraph is not necessary because 1. People commonly choose their character based on how viable they are in competitive play. 2. As the metagame evolves, the true power of each character and their tier placement is discovered, meaning that character popularity has little effect on a character's tier placement, especially the current ones. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 10:15, 27 August 2013 (EDT) | :I feel this paragraph is not necessary because 1. People commonly choose their character based on how viable they are in competitive play. 2. As the metagame evolves, the true power of each character and their tier placement is discovered, meaning that character popularity has little effect on a character's tier placement, especially the current ones. [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 10:15, 27 August 2013 (EDT) | ||
::I think you should point out what paragraph you feel isn't necessary. In case you're curious, there is data suggesting that casual players play the same characters just as much as tournament players. This could imply several things. I still think this whole section needs to be rewritten to be more factual and less as a rebuttal. --[[User:Quilt|Quilt]] ([[User talk:Quilt|talk]]) 10:28, 27 August 2013 (EDT) |
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