List of regional version differences (SSB): Difference between revisions

completed my analysis (for now anyway)
m (→‎General: fix)
(completed my analysis (for now anyway))
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*Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC have cartoon hitting sounds.
*Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC have cartoon hitting sounds.
**The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals.
**The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals.
==={{SSB|Captain Falcon}}===
*Runs slightly faster (from 70 to 75), but keeps less horizontal momentum from jumps.
*Lower jumps due to reduced jump power (from 25 to 24 for first jump and from 0.95 to 0.9 for double jump).
*Higher falling speed (from 60 to 66).
*Forward tilt deals 1% less damage.
*[[Falcon Dive]] covers less distance.
Falcon is considered to be '''better''' in the Japanese version due to having a much more useful recovery and due to a better short hop due to his better jump height. Falcon has a better matchup vs. one of his only weaknesses, Fox, in the Japanese version along with a positive matchup with Jigglypuff but a tradeoff in a worse matchup vs. Kirby.


==={{SSB|Donkey Kong}}===
==={{SSB|Donkey Kong}}===
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DK is considered to be '''the same''' in the Japanese version of smash 64 as the changes to DI do not affect DK as much as other characters.
DK is considered to be '''the same''' in the Japanese version of smash 64 as the changes to DI do not affect DK as much as other characters.
==={{SSB|Samus}}===
*Up-smash only hits two times while grounded instead of one
Samus is considered to be '''the same to slightly better''' in the Japanese version due to a more more useful Up B due to less DI.
==={{SSB|Captain Falcon}}===
*Runs slightly faster.
*Shorter jumps.
*Forward tilt deals 1% less damage.
*[[Falcon Dive]] covers less distance.
Falcon is considered to be '''better''' in the Japanese version due to having a much more useful recovery and due to a better short hop due to his better jump height. Falcon has a better matchup vs. one of his only weaknesses, Fox, in the Japanese version along with a positive matchup with Jigglypuff but a tradeoff in a worse matchup vs. Kirby.


==={{SSB|Fox}}===
==={{SSB|Fox}}===
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==={{SSB|Kirby}}===
==={{SSB|Kirby}}===
*About 3% smaller (from 0.94 to 0.91).
*Loses a Japan-only [[Momentum Slide]].
*Loses a Japan-only [[Momentum Slide]].
*Up smash and down smash both deal 2% less damage.
*Up smash and down smash both deal 2% less damage.
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==={{SSB|Link}}===
==={{SSB|Link}}===
*Sword very slightly shortened.
*Sword very slightly shortened.
*Shorter jump, both single and double.
*Walks slightly slower (from 0.4 to 0.37).
*Shorter jumps and recovery due to higher gravity (from 3.2 to 3.4).
*Slightly larger shield (from 260 like Mario to 280 like Fox).
*Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
*Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos.
*Up smash deals 2% less damage (total).
*Up smash deals 2% less damage (total).
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==={{SSB|Luigi}}===
==={{SSB|Luigi}}===
*12% larger.
*12% larger.
*Shorter jumps (both first and 2nd jump.)
*Lower airspeed (from 26 to 22.5).
*[[Fireball]] does 1% more damage but doesn't travel as far and has less hitstun.
*[[Fireball]] does 1% more damage but doesn't travel as far and has less hitstun.
*[[Super Jump Punch]] gains slightly more distance, has slightly less knockback, and sends the opponent less to the side.
*[[Super Jump Punch]] gains slightly more distance, has slightly less knockback, and sends the opponent less to the side.
*Rolls travel farther.
*Rolls travel farther.
*Throws have been switched in terms of damage.
*Throws have been switched in terms of damage.
<!--Jumps were claimed to be shorter, but that's probably just an illusion because he's larger; there's no data to back it up.-->


Luigi is considered to be '''better''' in the Japanese version due to his reliance on [[drill]] combos which are much harder to Smash DI out of regardless of the worse recovery.
Luigi is considered to be '''better''' in the Japanese version due to his reliance on [[drill]] combos which are much harder to Smash DI out of regardless of the worse recovery.
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Pikachu is considered to be '''slightly worse''' in the Japanese version due to a less useful f-smash and due to being more susceptible to kills as it is more difficult to Up B out of combos due to higher hitstun.
Pikachu is considered to be '''slightly worse''' in the Japanese version due to a less useful f-smash and due to being more susceptible to kills as it is more difficult to Up B out of combos due to higher hitstun.
==={{SSB|Samus}}===
*Up-smash only hits two times while grounded instead of one
Samus is considered to be '''the same to slightly better''' in the Japanese version due to a more more useful Up B due to less DI.


==={{SSB|Yoshi}}===
==={{SSB|Yoshi}}===
*Slightly smaller first jump.
*Faster airspeed (from 40 to 44).
*Faster air speed.
*Slightly smaller jumps due to higher gravity (from 2.7 to 2.8).
*Higher falling speed (from 55 to 58).
*Down smash does 1% more damage.
*Down smash does 1% more damage.
*Loses a Japan-only [[Momentum Slide]].
*Loses a Japan-only [[Momentum Slide]].