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MHStarCraft (talk | contribs) m (→General: fix) |
(completed my analysis (for now anyway)) |
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*Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC have cartoon hitting sounds. | *Completely different sound effects for attacks landing on characters. The Japanese version have realistic hitting sounds while the NTSC have cartoon hitting sounds. | ||
**The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals. | **The narrator also says "Fox" in a different tone than the Western version, and he says "Battle Royal" instead of "Free-for-all". In the Western versions, the re-recorded voices have a slightly different echo effect than the Japanese originals. | ||
==={{SSB|Captain Falcon}}=== | |||
*Runs slightly faster (from 70 to 75), but keeps less horizontal momentum from jumps. | |||
*Lower jumps due to reduced jump power (from 25 to 24 for first jump and from 0.95 to 0.9 for double jump). | |||
*Higher falling speed (from 60 to 66). | |||
*Forward tilt deals 1% less damage. | |||
*[[Falcon Dive]] covers less distance. | |||
Falcon is considered to be '''better''' in the Japanese version due to having a much more useful recovery and due to a better short hop due to his better jump height. Falcon has a better matchup vs. one of his only weaknesses, Fox, in the Japanese version along with a positive matchup with Jigglypuff but a tradeoff in a worse matchup vs. Kirby. | |||
==={{SSB|Donkey Kong}}=== | ==={{SSB|Donkey Kong}}=== | ||
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DK is considered to be '''the same''' in the Japanese version of smash 64 as the changes to DI do not affect DK as much as other characters. | DK is considered to be '''the same''' in the Japanese version of smash 64 as the changes to DI do not affect DK as much as other characters. | ||
==={{SSB|Fox}}=== | ==={{SSB|Fox}}=== | ||
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==={{SSB|Kirby}}=== | ==={{SSB|Kirby}}=== | ||
*About 3% smaller (from 0.94 to 0.91). | |||
*Loses a Japan-only [[Momentum Slide]]. | *Loses a Japan-only [[Momentum Slide]]. | ||
*Up smash and down smash both deal 2% less damage. | *Up smash and down smash both deal 2% less damage. | ||
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==={{SSB|Link}}=== | ==={{SSB|Link}}=== | ||
*Sword very slightly shortened. | *Sword very slightly shortened. | ||
*Shorter | *Walks slightly slower (from 0.4 to 0.37). | ||
*Shorter jumps and recovery due to higher gravity (from 3.2 to 3.4). | |||
*Slightly larger shield (from 260 like Mario to 280 like Fox). | |||
*Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos. | *Up tilt deals 5% less damage, is much more punishable after shielding, and has a more sideways knockback removing its ability to combo into itself at low percents for easy combos. | ||
*Up smash deals 2% less damage (total). | *Up smash deals 2% less damage (total). | ||
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==={{SSB|Luigi}}=== | ==={{SSB|Luigi}}=== | ||
*12% larger. | *12% larger. | ||
* | *Lower airspeed (from 26 to 22.5). | ||
*[[Fireball]] does 1% more damage but doesn't travel as far and has less hitstun. | *[[Fireball]] does 1% more damage but doesn't travel as far and has less hitstun. | ||
*[[Super Jump Punch]] gains slightly more distance, has slightly less knockback, and sends the opponent less to the side. | *[[Super Jump Punch]] gains slightly more distance, has slightly less knockback, and sends the opponent less to the side. | ||
*Rolls travel farther. | *Rolls travel farther. | ||
*Throws have been switched in terms of damage. | *Throws have been switched in terms of damage. | ||
<!--Jumps were claimed to be shorter, but that's probably just an illusion because he's larger; there's no data to back it up.--> | |||
Luigi is considered to be '''better''' in the Japanese version due to his reliance on [[drill]] combos which are much harder to Smash DI out of regardless of the worse recovery. | Luigi is considered to be '''better''' in the Japanese version due to his reliance on [[drill]] combos which are much harder to Smash DI out of regardless of the worse recovery. | ||
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Pikachu is considered to be '''slightly worse''' in the Japanese version due to a less useful f-smash and due to being more susceptible to kills as it is more difficult to Up B out of combos due to higher hitstun. | Pikachu is considered to be '''slightly worse''' in the Japanese version due to a less useful f-smash and due to being more susceptible to kills as it is more difficult to Up B out of combos due to higher hitstun. | ||
==={{SSB|Samus}}=== | |||
*Up-smash only hits two times while grounded instead of one | |||
Samus is considered to be '''the same to slightly better''' in the Japanese version due to a more more useful Up B due to less DI. | |||
==={{SSB|Yoshi}}=== | ==={{SSB|Yoshi}}=== | ||
*Slightly smaller | *Faster airspeed (from 40 to 44). | ||
* | *Slightly smaller jumps due to higher gravity (from 2.7 to 2.8). | ||
*Higher falling speed (from 55 to 58). | |||
*Down smash does 1% more damage. | *Down smash does 1% more damage. | ||
*Loses a Japan-only [[Momentum Slide]]. | *Loses a Japan-only [[Momentum Slide]]. |