User:Mousehunter321/Sandbox: Difference between revisions

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cleaned up stuff that was added to articles
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==Random stuff for testing/adding to trivia sections==
==<big>Unverified</big> stuff for testing/adding to trivia sections==
 
===Melee===
===Melee===
*[http://www.youtube.com/watch?v=cMYxIIE4vWc Jiggs' shield break can be survived if she's on a moving surface]
*DK's Giant Punch is stronger if you don't store the charge before using it.
*[http://www.smashboards.com/showpost.php?p=14897415&postcount=21 Random info]
*[http://www.smashboards.com/showpost.php?p=14897415&postcount=21 Random info]
*Grounded meteors deal 0.8x knockback
*Melee reads GW's un-l-cancellable aerials as specials.
*[http://www.youtube.com/watch?v=qkZ8inU2wpk Disable can be reflected] and powershielded and countered.


===SSB===
===SSB===
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*Inhale spit star deals different damage for Yoshi/DK.
*Inhale spit star deals different damage for Yoshi/DK.
*[http://www.smashboards.com/showthread.php?t=304495 Controllers?]
*[http://www.smashboards.com/showthread.php?t=304495 Controllers?]
*[http://www.youtube.com/watch?v=4D1_V6Y2s2k Jiggs' shield break can be survived if she's on a moving surface.]
*[http://www.youtube.com/watch?v=Cu_pybtqi_g Falcon's fthrow knocks opponents more vertical if used on the edge of a platform.]
*[http://www.youtube.com/watch?v=Cu_pybtqi_g Falcon's fthrow knocks opponents more vertical if used on the edge of a platform.]


==Other==
==Other==
*DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64)
*Surviving Jigglypuff's [[shield jump]] in Brawl?
*[http://pastebin.com/x9pecxAc IRC discussion on official artwork]
*[http://pastebin.com/x9pecxAc IRC discussion on official artwork]
*Tap jumping and how disabling it changes OOS inputs
*Tap jumping and how disabling it changes OOS inputs
*Hard vs. soft landings
*Hard vs. soft landings
*Priority of PK Thunder and Olimar's Pikmin-based attacks
*Samus/ZSS take more stun from lasers?!
*Samus/ZSS take more stun from lasers?!
*ICs chaingrabbing, how to do it with zero risk of tripping
*ICs chaingrabbing, how to do it with zero risk of tripping