Unused content (SSBM): Difference between revisions

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The first stage of the Adventure Mode, Mushroom Kingdom, also looked different; textures on platforms and rocks in the ground are different, and there are considerably more trees along the path.
The first stage of the Adventure Mode, Mushroom Kingdom, also looked different; textures on platforms and rocks in the ground are different, and there are considerably more trees along the path.


Through an Action Replay, multiple other early stages can be found, leftover from testing. One of the stages is a [[Test (stage)|large, gray stage]], with the background appearing to be some kind of pub. The music is the same as used on [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]]'s stage [[Corneria]]. The stage's purpose is outlined by its ; the background image is also a common image to use in OpenGL testing.
Through an Action Replay, multiple other early stages can be found, leftover from testing. One of the stages is a [[Test (stage)|large, gray stage]], with the background appearing to be some kind of pub. The music is the same as used on {{SSBM|Fox}} and {{SSBM|Falco}}'s stage [[Corneria]]. The stage's purpose is outlined by its ; the background image is also a common image to use in OpenGL testing.


In addition to TEST, there exist four other stages: [[AKANEIA]], [[IceTop]], [[10-2]] and [[DUMMY]]. All four will immediately crash the game if they are accessed normally, though other hacks allow some stages to be used. AKANEIA was likely a Fire Emblem themed stages, as it shares the name with the primary setting of the first Fire Emblem game, which also starred [[Marth (SSBM)|Marth]]. However, even with hacking, no one has successfully accessed the stage. DUMMY, when hacked into, is simply a black background with a lone invisible platform. IceTop and 10-2 are both simply [[Icicle Mountain]], albeit without the music; IceTop's use remains unknown, but 10-2 was to act as another Ice Climbers stage in the [[Adventure Mode]], as 10-1 is the internal name for the Ice Climbers stage in the Adventure Mode.
In addition to TEST, there exist four other stages: [[AKANEIA]], [[IceTop]], [[10-2]] and [[DUMMY]]. All four will immediately crash the game if they are accessed normally, though other hacks allow some stages to be used. AKANEIA was likely a Fire Emblem themed stages, as it shares the name with the primary setting of the first Fire Emblem game, which also starred [[Marth (SSBM)|Marth]]. However, even with hacking, no one has successfully accessed the stage. DUMMY, when hacked into, is simply a black background with a lone invisible platform. IceTop and 10-2 are both simply [[Icicle Mountain]], albeit without the music; IceTop's use remains unknown, but 10-2 was to act as another Ice Climbers stage in the [[Adventure Mode]], as 10-1 is the internal name for the Ice Climbers stage in the Adventure Mode.


Finally, [[Sheik (SSBM)|Sheik]] seemingly was originally planned to have her own [[Target Test]] stage, separate from that of [[Zelda (SSBM)|Zelda]]; the remnants of the stage, however, consist only of a single dark grey platform and three targets.
Finally, {{SSBM|Sheik}} seemingly was originally planned to have her own [[Target Test]] stage, separate from that of {{SSBM|Zelda}}; the remnants of the stage, however, consist only of a single dark grey platform and three targets.


<center><gallery>
<gallery>
File:BetaStages.png|An older Stage Select screen.
File:BetaStages.png|An older Stage Select screen.
File:Hyrule_Beta.png|Two platforms from the [[Temple]] stage that appear in the Special Movie but not during gameplay.
File:Hyrule_Beta.png|Two platforms from the [[Temple]] stage that appear in the Special Movie but not during gameplay.
File:templebeta.png|Peach standing on the unknown platform from an early version of Temple.
File:templebeta.png|Peach standing on the unknown platform from an early version of Temple.
File:SSBM Great Bay beta inside laboratory|Young Link and Ganondorf inside the laboratory in a beta version of Great Bay.
File:greatbaybeta.png|Ness walking out of what is now a part of the Great Bay background.
File:greatbaybeta.png|Ness walking out of what is now a part of the Great Bay background.
File:BetaGreatbay.jpg|There are only three pillars in this version of Great Bay.
File:BetaGreatbay.jpg|There are only three pillars in this version of Great Bay.
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File:Test Stage SSBM.png|A panorama of the [[TEST|test level]].
File:Test Stage SSBM.png|A panorama of the [[TEST|test level]].
File:BetaSheikTargetTest.png|Sheik's early Target Test stage.
File:BetaSheikTargetTest.png|Sheik's early Target Test stage.
</gallery></center>
</gallery>


===Beta menus===
===Beta menus===
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Finally, All-Star Mode was intended to have intro screens, almost identical to the ones found in Classic. They were ultimately removed, though they are still fully accessible in the Debug Menu. The earliest Classic Mode intros also looked radically different from the final version's; these versions featured no map or background, and the artwork used for the characters differ considerably from the final versions. Later beta Classic Mode intros had slightly different looking icons on the top of the screen for the "map", and the background the characters were on was considerably brighter than the final product's.
Finally, All-Star Mode was intended to have intro screens, almost identical to the ones found in Classic. They were ultimately removed, though they are still fully accessible in the Debug Menu. The earliest Classic Mode intros also looked radically different from the final version's; these versions featured no map or background, and the artwork used for the characters differ considerably from the final versions. Later beta Classic Mode intros had slightly different looking icons on the top of the screen for the "map", and the background the characters were on was considerably brighter than the final product's.


<center><gallery>
<gallery>
File:Betamenu2.png|A early menu screen, with blanked out selections, as well as a different name ("Top Menu")
File:Betamenu2.png|A early menu screen, with blanked out selections, as well as a different name ("Top Menu")
File:Betamenu.png|A early menu screen, with blanked out selections and a different panel to the right.
File:Betamenu.png|A early menu screen, with blanked out selections and a different panel to the right.
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File:BetaClassicMode.jpg|A early Classic Mode screen.
File:BetaClassicMode.jpg|A early Classic Mode screen.
File:Super Smash Bros. Melee Classic Mode.png|A near-complete Classic Mode screen.
File:Super Smash Bros. Melee Classic Mode.png|A near-complete Classic Mode screen.
</gallery></center>
</gallery>


===Beta trophies===
===Beta trophies===
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Early versions of the game also had different [[Topi]] trophies. While the final version had a vaguely Yeti-looking creature, it originally was a seal-like creature. The seal is believed to have been removed due to the controversial subject of seal clubbing; while a highly volatile topic in North America and Europe, the issue is rarely brought up in Japan.
Early versions of the game also had different [[Topi]] trophies. While the final version had a vaguely Yeti-looking creature, it originally was a seal-like creature. The seal is believed to have been removed due to the controversial subject of seal clubbing; while a highly volatile topic in North America and Europe, the issue is rarely brought up in Japan.


<center><gallery>
<gallery>
File:MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''<nowiki>'</nowiki>s original Motion-Sensor Bomb's trophy. The design is identical in the Japanese version of the game; note how the bottom also says "Perfect Dark" instead of "TOP SECRET".
File:MeleeMotionSensorBeta.png|''Super Smash Bros. Melee''<nowiki>'</nowiki>s original Motion-Sensor Bomb's trophy. The design is identical in the Japanese version of the game; note how the bottom also says "Perfect Dark" instead of "TOP SECRET".
File:Topitrophy_beta.jpg|The original Topi trophy.
File:Topitrophy_beta.jpg|The original Topi trophy.
</gallery></center>
</gallery>


===Beta gameplay===
===Beta gameplay===
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Early screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.
Early screenshots also show that damage percentages initially did not darken the more damage a combatant had taken; in the final build, the numbers gradually blacken as the character's damage goes up.


<center><gallery>
<gallery>
File:Ditto ground.jpg|Ditto's appearance in ''Melee'', before disappearing.
File:Ditto ground.jpg|Ditto's appearance in ''Melee'', before disappearing.
File:BetaStamina.png|An image in the manual that shows HP values over 150 HP, which does not occur normally.
File:BetaStamina.png|An image in the manual that shows HP values over 150 HP, which does not occur normally.
File:BetaCostuming.PNG|Here all four players have the same [[Palette swap|color scheme]], impossible in the final version sans glitches.
File:BetaCostuming.PNG|Here all four players have the same [[Palette swap|color scheme]], impossible in the final version sans glitches.
</gallery></center>
</gallery>


===Unused bonuses===
===Unused bonuses===
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The original boxart for ''Melee'' did not feature {{SSBM|Link}} or {{SSBM|Pikachu}}, nor did it feature Mario dodging Bowser's attack; it instead featured Mario being attacked by Bowser's [[Fire Breath]] move. The locale featured also has considerably brighter lighting. This design can be seen on GameStop's website.
The original boxart for ''Melee'' did not feature {{SSBM|Link}} or {{SSBM|Pikachu}}, nor did it feature Mario dodging Bowser's attack; it instead featured Mario being attacked by Bowser's [[Fire Breath]] move. The locale featured also has considerably brighter lighting. This design can be seen on GameStop's website.


<center><gallery>
<gallery>
File:Hell Hawk.jpg|Captain Falcon with "Hell Hawk" emblem
File:Hell Hawk.jpg|Captain Falcon with "Hell Hawk" emblem
File:BetaBoxArtMelee.jpg|The original boxart for ''Melee''.
File:BetaBoxArtMelee.jpg|The original boxart for ''Melee''.
</gallery></center>
</gallery>


==See also==
==See also==
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