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(Interesting, though I'm just gonna reword it in shortened form to keep the relevant-to-laymen appeal) |
m (→Franchise description: Thought kindred was a synonym for kind-hearted...) |
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Some of the most prolific continuities and sub-series in the ''Mega Man'' franchise are as follows: | Some of the most prolific continuities and sub-series in the ''Mega Man'' franchise are as follows: | ||
*'''Mega Man Classic series''': The original series depicts Mega Man in his most famous incarnation, that of a young "boy" robot in a world where his allies and enemies are in a colorful children's-anime style. His | *'''Mega Man Classic series''': The original series depicts Mega Man in his most famous incarnation, that of a young "boy" robot in a world where his allies and enemies are in a colorful children's-anime style. His kind-hearted inventor, Dr. Thomas Light, regularly sends Mega Man on missions to destroy the newest Robot Masters, always having names ending in "Man" (save for one notable exception named "Splash Woman"), created by the arch-rival to Dr. Light and Mega Man, Dr. Wily - the very definition of the archetypal mad scientist out to take over the world. Mega Man is restricted by stilted jumping and sliding motions in his games, and in addition to the weapons he procures from Robot Masters, he must occasionally rely on a colorful cast of allies, not the least of which is his transforming robotic dog companion, Rush. | ||
*'''Mega Man X series''': Taking place a generation later, this darker-toned series centers on an "older" successor to Mega Man, Mega Man X, whom the late Dr. Light has left behind to police a world where more advanced, sapient robots called Reploids are integrated into human society. A sinister Reploid named Sigma goes maverick and repeatedly turns other Reploids into Mavericks, which serve as the animalistic "robot masters" that X and his ally, the sword-wielding Zero, must battle before taking the fight to Sigma in his own lair. This transitions into the '''Mega Man Zero''' series, where a more brooding Zero reawakens after a century into an even darker version of the world, and does battle for a resistance group against the governing body and "utopia" Neo Arcadia. Finally, set three centuries after the ''Zero'' series are a set of '''Mega Man ZX''' games, in which the player takes control of either a male or female character who can merge with Biometals, artifacts that can absorb the traits of a human or Reploid, to obtain forms and abilities derived from other characters, including those from the earlier subseries. In all three series, the player-character has more fluid movements, such as acceleration along the ground and jumping up along and clinging to walls. | *'''Mega Man X series''': Taking place a generation later, this darker-toned series centers on an "older" successor to Mega Man, Mega Man X, whom the late Dr. Light has left behind to police a world where more advanced, sapient robots called Reploids are integrated into human society. A sinister Reploid named Sigma goes maverick and repeatedly turns other Reploids into Mavericks, which serve as the animalistic "robot masters" that X and his ally, the sword-wielding Zero, must battle before taking the fight to Sigma in his own lair. This transitions into the '''Mega Man Zero''' series, where a more brooding Zero reawakens after a century into an even darker version of the world, and does battle for a resistance group against the governing body and "utopia" Neo Arcadia. Finally, set three centuries after the ''Zero'' series are a set of '''Mega Man ZX''' games, in which the player takes control of either a male or female character who can merge with Biometals, artifacts that can absorb the traits of a human or Reploid, to obtain forms and abilities derived from other characters, including those from the earlier subseries. In all three series, the player-character has more fluid movements, such as acceleration along the ground and jumping up along and clinging to walls. |
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