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[[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]] | |||
'''Careening''' (referred to in animations as "BulletMode") is a state entered by defeated enemies in the [[Subspace Emissary]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play. | '''Careening''' (referred to in animations as "BulletMode") is a state entered by defeated enemies in the [[Subspace Emissary]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play. |
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