Edge-guard breaking: Difference between revisions

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A guard consisting of combinations of the [[Cape Glide]], [[F.L.U.D.D.]], [[Fireball]]s, and quick chainable aerials. Mario's guarding revolves quite a bit on the cape to reverse the momentum of recovering opponents, but the Cape Glide can also be used to quickly guard with aerials. Mario's guard also largely involves the F.L.U.D.D.; the F.L.U.D.D. is used mostly as a momentum killer, but it can also be used to setup attacks, most notably the cape. Additionally, Mario can use fireballs, both for the purpose of disrupting recoveries and directly setting up additional guards. Mario can also use his quick aerials in succession with each other, while also retaining a powerful meteor smash. Defending against Mario's guarding is difficult due to the great versatility of his edgeguarding options, but characters who can recover very high, such as {{SSBB|R.O.B.}}, are fairly safe; unlike Marth, Falco, and Pit, it is not always best to recover from under the stage since Mario's Cape Glide can intercept most recoveries that attempt to recover from below.  
A guard consisting of combinations of the [[Cape Glide]], [[F.L.U.D.D.]], [[Fireball]]s, and quick chainable aerials. Mario's guarding revolves quite a bit on the cape to reverse the momentum of recovering opponents, but the Cape Glide can also be used to quickly guard with aerials. Mario's guard also largely involves the F.L.U.D.D.; the F.L.U.D.D. is used mostly as a momentum killer, but it can also be used to setup attacks, most notably the cape. Additionally, Mario can use fireballs, both for the purpose of disrupting recoveries and directly setting up additional guards. Mario can also use his quick aerials in succession with each other, while also retaining a powerful meteor smash. Defending against Mario's guarding is difficult due to the great versatility of his edgeguarding options, but characters who can recover very high, such as {{SSBB|R.O.B.}}, are fairly safe; unlike Marth, Falco, and Pit, it is not always best to recover from under the stage since Mario's Cape Glide can intercept most recoveries that attempt to recover from below.  


===[[Peach]] Guard===
===[[Peach]] guard===
Peach has a simple, but useful array of techniques which can be used in conjunction with one another to effectively block a recovering opponent. Peach can easily stop an opponent's recovery by the use of [[Vegetable]], while her forward throw and tennis racket can send the opponent flying at a distance far enough from the edge to grant Peach the opportunity to [[Edge-hogging|Edge hog]], and cause the opponent to self destruct in an attempt to recover, considering that the opponent was sent so far, that they also had to use their second jump to gain distance to safely recover. This works especially well on [[Kirby]] and [[Jigglypuff]], as the large amount of stun from Peach's turnips easily distorts them during their jumps while generating some knockback, making them lose whatever chance they have of getting back onto the stage. However on the downside, if Peach's turnip, as with other characters and their projectiles, hits the opponent while they are close enough to the ledge to use their recovery, they can use this to their advantage in order to get back onto the stage.
Peach has a simple, but useful array of techniques which can be used in conjunction with one another to effectively block a recovering opponent. Peach can easily stop an opponent's recovery by the use of [[Vegetable]], while her forward throw and tennis racket can send the opponent flying at a distance far enough from the edge to grant Peach the opportunity to [[Edge-hogging|Edge hog]], and cause the opponent to self destruct in an attempt to recover, considering that the opponent was sent so far, that they also had to use their second jump to gain distance to safely recover. This works especially well on [[Kirby]] and [[Jigglypuff]], as the large amount of stun from Peach's turnips easily distorts them during their jumps while generating some knockback, making them lose whatever chance they have of getting back onto the stage. However on the downside, if Peach's turnip, as with other characters and their projectiles, hits the opponent while they are close enough to the ledge to use their recovery, they can use this to their advantage in order to get back onto the stage.
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
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