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(→Competitive play: trying to sort items within list so that they're all like "tournament requirement, but tournament mode".) |
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==Competitive play== | ==Competitive play== | ||
Tournament Mode is never used in actual competitive play, due to a variety of limitations in the mode in comparison to the rather complex structures that serious tournaments require: | |||
*Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single game sets. | *Tournament matches consist of a set of 3 or 5 games, while Tournament Mode only allows single-game sets. | ||
*Tournament Mode forces | *Tournament matches allow players to use any character for any game in any match, while Tournament Mode forces player to remain a single character for the entire tournament. | ||
* | *Tournaments almost never use a single-elimination bracket, which is the only bracket type available in Tournament Mode. | ||
*Tournament Mode | *Tournaments require their brackets to be properly seeded for reasonable results, while Tournament Mode gives no control over seeding and forces a randomized bracket. | ||
*Tournament Mode | *Tournaments rarely enforce a limit to the maximum number of players and can contain hundreds of participants, while Tournament Mode cannot handle more than a limited 64 in ''Melee'' and a paltry 32 in ''Brawl''. | ||
* | *Tournaments require multiple setups to be run efficiently, while Tournament Mode can only exist on a single setup. | ||
For the prospect of using Tournament Mode to keep track of a tournament, rather than actually playing a tournament with it, there exists tournament organizing programs such as [[tio]], which are much more efficient in aiding tournament organisation than Tournament Mode could ever be. Additionally, using Tournament Mode in such a way uses up setups that could be used to progress the tournament. | |||
{{SSBBMenus}} | {{SSBBMenus}} |