User:Toomai/SSB4 tweaks: Difference between revisions

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===Bowser===
===Bowser===
*Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.
*Attacks to Bowser's shell clang as if outprioritized (unless they cannot clang), followed by Bowser chuckling during the freeze frames.
*Keep the Flying Slam, but give the move Koopa Klaw-like visuals and behaviour if no one's in grab range.
*Reinstate the Koopa Klaw, but use the Flying Slam if a jump is input during the grab.


===Yoshi===
===Yoshi===
*Give Yoshi a voice clip or unique hit sound for when he flutters through an attack.
*Give Yoshi a voice clip or unique hit sound for when he flutters through an attack.
*Fix Egg Roll. Give it reasonable hitboxes; give Yoshi some sort of protection while rolling.
*Fix Egg Roll. Give it reasonable hitboxes; give Yoshi some sort of protection while rolling.
*Unbreak Egg Throw; re-allow a continuous spectrum of control as opposed to a limited set of options.
*Let Yoshi eat items.
*Let Yoshi eat items.
*Let Yoshi grab the edge with his tongue.
*Let Yoshi grab the edge with his tongue.
*Unbreak Egg Throw; re-allow a continuous spectrum of control as opposed to a limited set of options.


===DK===
===DK===
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**Windup-and-release or charge-and-release moves would be charged while hanging, while the release would propel the user onto the stage. (Giant Punch, Falcon Punch, Rollout, Shield Breaker)
**Windup-and-release or charge-and-release moves would be charged while hanging, while the release would propel the user onto the stage. (Giant Punch, Falcon Punch, Rollout, Shield Breaker)
**Ungrounded, movement-based attacks would act as if they were used in the air. (Mach Tornado, Homing Attack..that's it isn't it?)
**Ungrounded, movement-based attacks would act as if they were used in the air. (Mach Tornado, Homing Attack..that's it isn't it?)
*If two characters' grabs intersect, they both grab each other. Whoever presses an attack button or a towards direction first puts the other in a proper grab; whoever presses a shield button or an away direction first gets free and leaves the opponent to trip. If the characters tie or too much time passes they are both grab released.


==Wishful thinking==
==Wishful thinking==