Super Smash Bros.

User:ToastUltimatum/Music (SSB): Difference between revisions

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(Last of the links, barring those which don't appear to be on YouTube.)
(Errmahgerrd I did something on this)
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==5==
==5==
===Origin===
===Origin===
This track is an at-the-time contemporary remix of ''[[Super Mario Bros.]]'''s [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|''Ground Theme'']], a track that would play on any above-ground, outside level within the game.


{{Infobox Music
{{Infobox Music
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==6==
==6==
===Origin===
===Origin===
This track is a remix of the popular ''DK Island Swing'' theme from ''[[Donkey Kong Country]]'', also known as ''Jungle Level'', which played on many overworld levels of the game.
===Trivia===
*This track would later return in ''[[Super Smash Bros. Melee]]'', under the new name ''{{MeleeMusic|Kongo Jungle 64}}''.


{{Infobox Music
{{Infobox Music
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==7==
==7==
===Origin===
===Origin===
This track is a remix of the main theme of the [[NES]] game ''[[The Legend of Zelda (game)|The Legend of Zelda]]'', which has become a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''The Legend of Zelda: Ocarina of Time''), {{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}} and {{SSBBMusicLink|The Legend of Zelda|Termina Field}}. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]].


{{Infobox Music
{{Infobox Music
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==8==
==8==
===Origin===
===Origin===
This track is a remix of the most oftenly recurring piece of music in the ''{{Uv|Metroid}}'' franchise, first debuting in the [[Brinstar]] area of the [[NES]] game ''[[Metroid (game)|Metroid]]''.


{{Infobox Music
{{Infobox Music
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==9==
==9==
===Origin===
===Origin===
This track is a remix of the main theme of [[Nintendo 64]] game ''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''. This piece was directly ported to ''Super Smash Bros. Melee'', though with the name ''{{MeleeMusic|Yoshi's Island 64}}''.


{{Infobox Music
{{Infobox Music
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==10==
==10==
===Origin===
===Origin===
This track is a faithful remix of the well-known ''{{SSBBMusicLink|Kirby|Gourmet Race}}'' theme, which played in the ''Gourmet Race'' sub-game in ''Kirby Super Star'', which is also the background music of the [[wikirby:Sand_Canyon_2|Sand Canyon 2]] level of ''Kirby's Dream Land 3''. This same track was ported to ''Super Smash Bros. Melee'', under the name ''{{MeleeMusic|Dream Land 64}}''.


{{Infobox Music
{{Infobox Music
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==11==
==11==
===Origin===
===Origin===
This track is a reconstruction of the main theme of ''[[Star Fox 64]]'', and games in the franchise onwards. The piece first played in the opening movie of ''Star Fox 64'', and variations of it played in some cutscenes.


{{Infobox Music
{{Infobox Music
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==12==
==12==
===Origin===
===Origin===
This track is a remix of the most commonly recurring theme in the {{Uv|Pokémon}} franchise, usually heard on the [[title screen]] and first debuting in ''Pokémon Red/Green/Blue Versions''.


{{Infobox Music
{{Infobox Music
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==13==
==13==
===Origin===
===Origin===
This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in [[supermariowiki:Bowser's Castle|Bowser's Castle]].


{{Infobox Music
{{Infobox Music
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==14==
==14==
===Origin===
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.


==15-24==
==15-24==
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==26==
==26==
===Origin===
===Origin===
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the [[Hammer]], the music track ''Hammer'' would play as Jumpman swung it repeatedly.
===Usage===
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Super Smash Bros.''.


{{Infobox Music
{{Infobox Music
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==27==
==27==
===Origin===
===Origin===
This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up.
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.


{{Infobox Music
{{Infobox Music

Revision as of 07:59, December 16, 2012

The Sound Test in Super Smash Bros., where the game's music can be played.

The music of Super Smash Bros. is accessible in the game's Sound Test and can be played through various means throughout the game. Super Smash Bros. is the only game to name its tracks by numbers. In Super Smash Bros., each stage has one track, all of which happen to be remixed in Melee and Brawl, with the only exception being Yoshi's Island.

Tracklist

1
Track title 1
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [1]

1

Usage

2
Track title 2
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Tutorial Stage
Link [2]

2

Usage

3
Track title 3
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [3]

3

Usage

4
Track title 4
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Mode
Link [4]

4

Usage

5
Track title 5
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Peach's Castle
Link [5]

5

Origin

This track is an at-the-time contemporary remix of Super Mario Bros.'s Ground Theme, a track that would play on any above-ground, outside level within the game.

6
Track title 6
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Congo Jungle
Link [6]

6

Origin

This track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game.

Trivia

7
Track title 7
Universe The Legend of Zelda
Debut game The Legend of Zelda
Stage of usage Hyrule Castle
Link [7]

7

Origin

This track is a remix of the main theme of the NES game The Legend of Zelda, which has become a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

8
Track title 8
Universe Metroid
Debut game Metroid
Stage of usage Planet Zebes
Link [8]

8

Origin

This track is a remix of the most oftenly recurring piece of music in the Metroid franchise, first debuting in the Brinstar area of the NES game Metroid.

9
Track title 9
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Island
Link [9]

9

Origin

This track is a remix of the main theme of Nintendo 64 game Yoshi's Story. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story. This piece was directly ported to Super Smash Bros. Melee, though with the name Yoshi's Island 64.

10
Track title 10
Universe Kirby
Debut game Kirby Super Star
Stage of usage Dream Land
Link [10]

10

Origin

This track is a faithful remix of the well-known Gourmet Race theme, which played in the Gourmet Race sub-game in Kirby Super Star, which is also the background music of the Sand Canyon 2 level of Kirby's Dream Land 3. This same track was ported to Super Smash Bros. Melee, under the name Dream Land 64.

11
Track title 11
Universe Star Fox
Debut game Star Fox 64
Stage of usage Sector Z
Link [11]

11

Origin

This track is a reconstruction of the main theme of Star Fox 64, and games in the franchise onwards. The piece first played in the opening movie of Star Fox 64, and variations of it played in some cutscenes.


12
Track title 12
Universe Pokémon
Debut game Pokémon Red Version/Pokémon Blue Version
Stage of usage Saffron City
Link [12]

12

Origin

This track is a remix of the most commonly recurring theme in the Pokémon franchise, usually heard on the title screen and first debuting in Pokémon Red/Green/Blue Versions.

13
Track title 13
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [13]

13

Origin

This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.

14
Track title 14
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [14]

14

Origin

In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said Hurry Up! Theme.

15-24

Main article: Victory theme
25
Track title 25
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Victory pose area
Link [15]

25

Origin

26
Track title 26
Universe Donkey Kong
Debut game Donkey Kong
Link [16]

26

Origin

In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Jumpman swung it repeatedly.

Usage

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Super Smash Bros..

27
Track title 27
Universe Super Mario Bros.
Debut game Super Mario Bros.
Link [17]

27

Origin

This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.

Usage

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

28
Track title 28
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [18]

28

Usage

29
Track title 29
Universe Super Smash Bros.
Debut game Super Smash Bros.

29

Usage

30
Track title 30
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [19]

30

Usage

31
Track title 31
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [20]

31

Origin

32
Track title 32
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Final Destination
Link [21]

32

Usage

33
Track title 33
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [22]

33

Usage

34
Track title 34
Universe Super Smash Bros.
Debut game Super Smash Bros.

34

Usage

35
Track title 35
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [23]

35

Usage

36
Track title 36
Universe Super Smash Bros.
Debut game Super Smash Bros.

36

Usage

37
Track title 37
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [24]

37

Usage

38
Track title 38
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Battlefield
Link [25]

38

Usage

39
Track title 39
Universe Super Smash Bros.
Debut game Super Smash Bros.
Stage of usage Meta Crystal
Link [26]

39

Usage

40
Track title 40
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [27]

40

Usage

41
Track title 41
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [28]

41

Usage

42
Track title 42
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [29]Track ends at 11 seconds

42

Usage

43
Track title 43
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [30]

43

Usage

44
Track title 44
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [31]

44

Usage

45
Track title 45
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [32]

45

Usage

Character Select
Track title Character Select
Universe Super Smash Bros.
Debut game Super Smash Bros.
Link [33]

Character Select

Usage

Trivia

  • Strangely, this track is not available to be played in the game's Sound Test, and thusly does not have a numerical name.

Category:Music Category:Super Smash Bros.