Mario (SSBM): Difference between revisions
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====[[Aerial attack]]s==== | ====[[Aerial attack]]s==== | ||
*[[Neutral aerial]]- A [[sex kick]]. Mario sticks his foot out in front of him. Like a few of his other moves, this was in ''Super Mario 64.'' Peak damage is 12%, gets weaker thereafter. | *[[Neutral aerial]]- A [[sex kick]]. Mario sticks his foot out in front of him. Like a few of his other moves, this was in ''Super Mario 64.'' Peak damage is 12%, gets weaker thereafter. 9th most powerful neutral aerial in ''Melee''. | ||
*[[Forward aerial]]- Mario punches in front of him with an enlarged fist. Slow, predictable and has high ending lag, but acts as powerful [[meteor smash]], with no sourspot. 15% damage | *[[Forward aerial]]- Mario punches in front of him with an enlarged fist. Slow, predictable and has high ending lag, but acts as powerful [[meteor smash]], with no sourspot. 15% damage | ||
*[[Back aerial]]- Mario kicks backward. Fast, good for [[edgeguarding]]. 10% damage | *[[Back aerial]]- Mario kicks backward. Fast, good for [[edgeguarding]]. 10% damage | ||
*[[Up aerial]]-Mario flip kicks upward. Good move for juggling and comboing. 11% damage | *[[Up aerial]]-Mario flip kicks upward. Good move for juggling and comboing. 11% damage | ||
*[[Down aerial]]- Drill Kick: Mario spins. Resembles the Spin Jump from ''Super Mario World.'' Does multiple hits instead of one powerful one. Total 10% | *[[Down aerial]]- Drill Kick: Mario spins. Resembles the Spin Jump from ''Super Mario World.'' Does multiple hits instead of one powerful one. Total 10% | ||
====[[Throw]]s==== | ====[[Throw]]s==== | ||
*[[Pummel]]- A Clutch Headbutt: Mario headbutts his grabbed opponent. 2-3% | *[[Pummel]]- A Clutch Headbutt: Mario headbutts his grabbed opponent. 2-3% |