Talk:Super Smash Bros. Brawl: Difference between revisions
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There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? [[User:Lili Rochefort 1965|Lili Rochefort 1965]] ([[User talk:Lili Rochefort 1965|talk]]) 18:32, 5 January 2011 (EST) | There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? [[User:Lili Rochefort 1965|Lili Rochefort 1965]] ([[User talk:Lili Rochefort 1965|talk]]) 18:32, 5 January 2011 (EST) | ||
:I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. (Also, Luigi Cyclone is actually designed to not multi-hit.) [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomprehensible 18:42, 5 January 2011 (EST) | :I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. (Also, Luigi Cyclone is actually designed to not multi-hit.) [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Incomprehensible 18:42, 5 January 2011 (EST) | ||
Falco's standard attack,[if held down] is a multi-hit.[[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]]) 23:36, 5 October 2012 (EDT) | |||
== A question == | == A question == |
Revision as of 22:36, October 5, 2012
Sorry, Havoc
I didn't put that there. I don't know how that happened, but I know I didn't do it. I just edited the picture not the "Final" thing.-Ivy73 01:47, September 2, 2010 (UTC)
- Fail. Havoc did not direct it at you in any way. He just wondered why it was there.--MegaTron1XD 01:49, September 2, 2010 (UTC)
- (edit conflict)Just noticed it when you edited the image near it. I didn't blame you for it. Going through the page history it seems that's been there for a while. --Havoc'48 01:52, September 2, 2010 (UTC)
A Change from Melee to Brawl
There's something about Brawl, besides tripping, bothers me. Hitstun has been reduced right? When I do a multi-hit attack, it's escaped with Smash DI, correct? Well, besides that, I'm discovering that most multi-hit moves make a character, motionless or otherwise, escape out of it, even if the opponent doesn't DI. Some examples are: Sonic's up-smash, Lucas' n-air, Luigi Cyclone, what have you. I perused the SSBB character pages many times to easily extrapolate that some multi-hit moves (although there are exceptions) in Brawl are harder to trap a character with. It has to be the new, if unfavorable, physics that cause this discrepancy. Wouldn't it be easier on the characters if they had no multi-hit attacks? Lili Rochefort 1965 (talk) 18:32, 5 January 2011 (EST)
- I don't really know what you're trying to say here; first of all this page is for discussion of how to improve the Brawl page, not as a forum or place to just talk about anything, and secondly some multi-hit moves in Brawl are actually very difficult to escape because they have reduced SDI ability. (Also, Luigi Cyclone is actually designed to not multi-hit.) Toomai Glittershine The Incomprehensible 18:42, 5 January 2011 (EST)
Falco's standard attack,[if held down] is a multi-hit.Sandvich9 (talk) 23:36, 5 October 2012 (EDT)
A question
I was wondering, does anyone here know if there will be a new super smash bros game? Mesprit, Uxie, Azelf. Mesuxelf
11:38, 18 January 2011 (EST)
- There's been precisely zero confirmation of anything of the sort. Miles (talk) 11:55, 18 January 2011 (EST)
Wii Remote
Wii remote should be Wii Remote. If I change it, content will be deleted because the page is large. Blindcolours Stop smiling, it makes me happy. 19:01, 9 September 2011 (EDT)
stages
Shouldn't a "stages" list be included in this page? Just like SSB and SSBM have?--Kombatgod (talk) 20:31, 31 December 2011 (EST)
Lost Characters from Melee
I think the sentence which implies that Toon Link replaced Young Link, as well as the others should be removed as it is not confirmed in-game or by the developers of the game, as well as leftover data on Brawl's disc disproving the fact for Ike and Lucario. Anyone agree or disagree? Yiran (talk) 22:38, 3 January 2012 (EST)
- All the sentence is saying is that for each character removed, a character from the series replaced them, replaced meaning that another character was in for each removed. The sentence can easily be confused for saying that so and so is the replacement of so and so due to "similiar" movesets. Regardless, in the context used by Pichu and Pokemon Trainer, one can see that those characters are the new representives of the series, rather than replacements for characters. That sentence makes no sense, but just use Pichu and PT to see things. MegaTron1XD 23:02, 3 January 2012 (EST)
Brawl is worse than Melee
I can name several reasons why Melee is better than Brawl. NOTE: The following, unless indicated, will refer to Melee.
- Requires less technical skill and prediction.
- The gameplay is faster, giving players more potential skill.
- Wavedashing and L-cancelling, combined with increased hitstun, gives characters more combo ability in Melee than in Brawl.
- More techniques.
- None of the attacks, specials, smashes, etc. cause significant hitlag, making it harder to DI.
- No tripping.
Short reason: More offense. Avengingbandit 04:07, 5 January 2012 (EST)
- Dude take that to the forum, and all the things you said are OPINION as these xhanges isnt always bad. Bright side, more character, stages, modes storyline etc... :o Lucas-IV- CREEP 04:25, 5 January 2012 (EST)
- We are not listing your opinion on this page as fact. And can I already tell you, your claims that Melee requires more prediction and has "more techniques" is just wrong. Now read SW:TALK, and do not use talk pages to spout your opinion of the article subject again. Omega Tyrant 05:41, 5 January 2012 (EST)