Super Smash Bros. Melee
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Magnifying-Glass Damage: Difference between revisions

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(I'll presume this name was the one given by the DOJO and not give this an unofficial article icon. If anybody knows that this is just a fandom name, add it)
(yeah)
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In the ''[[Subspace Emissary]]'', if Player 2 is in a situation that would usually trigger hoop damage, they will instead [[Space Jump]].
In the ''[[Subspace Emissary]]'', if Player 2 is in a situation that would usually trigger hoop damage, they will instead [[Space Jump]].
 
==Trivia==
*In ''Melee'', characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the [[Nintendo 64]]), which, when applied to certain characters such as [[Kirby (SSBM)|Kirby]] or [[Mario (SSBM)|Mario]], makes them look like they did in the [[Super Smash Bros.|first game]].
[[Category:Damage]]
[[Category:Damage]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 18:46, May 24, 2012

Wolf takes damage, because he is out of view.

Hoop damage is the damage that a character receives when they are out of the camera's boundaries but not at the blast line. The character is still shown, but only inside a small "hoop" at the edge of the camera boundary. The damage is applied at a rate of 1% per second to prevent players from simply hiding near the blast lines of a stage. Once a character reaches 150%, however, damage stops. Hoop damage is present in both Melee and Brawl. It was mentioned on the Smash Bros. DOJO!! on April 14, 2008. Hoop damage occurs in every mode, except for Training Mode.

In SSBM, the "hoop" was called the Magnifying Glass, as evidenced by the Lost In Space bonus.

In the Subspace Emissary, if Player 2 is in a situation that would usually trigger hoop damage, they will instead Space Jump.

Trivia

  • In Melee, characters in the Magnifying Glass have a more blocky appearance (akin to graphics of most games for the Nintendo 64), which, when applied to certain characters such as Kirby or Mario, makes them look like they did in the first game.