Super Smash Bros. Melee

Event 20: All-Star Match 2: Difference between revisions

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|image        = [[File:Event 20 SSBM.png|200px]]
|image        = [[File:Event 20 SSBM.png|200px]]
|description  = Nintendo's realistic stars are out in force.
|description  = Nintendo's realistic stars are out in force.
|character    = Choose (2 [[stock]]s)
|character    = Choose (2 stocks)
|enemies      = [[Samus (SSBM)|Samus]]<br/>[[Link (SSBM)|Link]]<br/>[[Zelda (SSBM)|Zelda]]<br/>[[Captain Falcon (SSBM)|Captain Falcon]]<br/>[[Fox (SSBM)|Fox]] (1 stock each)
|enemies      = {{SSBM|Samus}} ({{rollover|1 stock|level 2|y}})<br/>{{SSBM|Link}} ({{rollover|1 stock|level 3|y}})<br/>{{SSBM|Zelda}} ({{rollover|1 stock|level 4|y}})<br/>{{SSBM|Captain Falcon}} ({{rollover|1 stock|level 5|y}})<br/>{{SSBM|Fox}} ({{rollover|1 stock|level 5|y}})
|stage        = [[Brinstar]]<br/>[[Great Bay]]<br/>[[Temple]]<br/>[[Mute City]]<br/>[[Corneria]]
|stage        = [[Brinstar]]<br/>[[Great Bay]]<br/>[[Temple]]<br/>[[Mute City]]<br/>[[Corneria]]
|music        = ''Brinstar''<br/>''Great Bay''<br/>''Temple''<br/>''Mute City''<br/>''Corneria''
|music        = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}''
|availability = [[Unlockable]]
|availability = [[Unlockable]]
}}
}}

Revision as of 21:18, November 22, 2012

Event 20
All-Star Match 2
Event 20 SSBM.png
Official description Nintendo's realistic stars are out in force.
Character(s) used Choose (2 stocks)
Opponent(s) Samus (1 stock)
Link (1 stock)
Zelda (1 stock)
Captain Falcon (1 stock)
Fox (1 stock)
Stage(s) Brinstar
Great Bay
Temple
Mute City
Corneria
Music Brinstar
Great Bay
Temple
Mute City
Corneria
Availability Unlockable

Event 20: All-Star Match 2 is the twentieth event match in Super Smash Bros. Melee, and the second of five All-Star Matches. In it, the player has four minutes to KO Samus in Brinstar, Link in Great Bay, Zelda in Temple, Captain Falcon in Mute City, and Fox in Corneria. When players complete a stage, their damage percentage is carried over.