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In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 19:56, 6 May 2012 (EDT) | In Brawl, a character lies down. The other character hits the former character with an attack's hitbox sitting on the ground, like a Dash attack. The former gets extra height after being attacked. Don't object. I know this happens. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 19:56, 6 May 2012 (EDT) | ||
:I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 21:47, 6 May 2012 (EDT) | :I'm not objecting to your observation. I'm saying that you're seeing an animation, not extra knockback. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 21:47, 6 May 2012 (EDT) | ||
::Good. The lying down animation is used in this observation. | ::Good. The lying down animation is used in this observation. [[User:ShupaRoeh|<font color="red">'''Shupa'''</font><font color="blue">'''Roeh'''</font>]] 10:26, 12 May 2012 (EDT) | ||
==Perfect shielding with the shield up== | ==Perfect shielding with the shield up== |
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