Nipple spike: Difference between revisions
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==Practicality== | ==Practicality== | ||
Since its discovery as a true spike, the nipple spike has seen little to no widespread inception into the playstyles of Captain Falcons across the community. One possible cause of this could be because of how very difficult the move is to precisely connect with. This could also be paired with the assumption that another move, such as [[Knee smash]], would make just as good of a finisher, if not a better one. While the nipple spike can be very hard to connect with, it is potentially very powerful as it has the ability to ensure low [[percent]] deaths in situations that may otherwise guarantee nothing in terms of death (such as is frequently the case on stages with wide [[blast line]]s, i.e. [[Dream Land]]). | Since its discovery as a true spike, the nipple spike has seen little to no widespread inception into the playstyles of Captain Falcons across the community. One possible cause of this could be because of how very difficult the move is to precisely connect with, though Ganondorf, being a significantly slower normal faller and having an easier time recovering has better odds of surviving and landing this technique. This could also be paired with the assumption that another move, such as [[Knee smash]], would make just as good of a finisher, if not a better one. While the nipple spike can be very hard to connect with, it is potentially very powerful as it has the ability to ensure low [[percent]] deaths in situations that may otherwise guarantee nothing in terms of death (such as is frequently the case on stages with wide [[blast line]]s, i.e. [[Dream Land]]). | ||
However, it is also important to note the many launching moves available to Captain Falcon. Depending on the opponent's [[character]] and percentage, the nipple spike can be very easy to combo into. A [http://smashboards.com/showpost.php?p=1945061&postcount=58 post] made in the nipple spike thread by [[Smasher:Eighteenspikes|Eighteenspikes]] documented rudimentary percentages at which a nipple spike could be done on a [[Fox]], [[Falco]], or [[Marth]] after a [[Raptor Boost]] or down aerial was used as a launcher. Since then, there has been no research done regarding the nipple spike. | However, it is also important to note the many launching moves available to Captain Falcon. Depending on the opponent's [[character]] and percentage, the nipple spike can be very easy to combo into. A [http://smashboards.com/showpost.php?p=1945061&postcount=58 post] made in the nipple spike thread by [[Smasher:Eighteenspikes|Eighteenspikes]] documented rudimentary percentages at which a nipple spike could be done on a [[Fox]], [[Falco]], or [[Marth]] after a [[Raptor Boost]] or down aerial was used as a launcher. Since then, there has been no research done regarding the nipple spike. | ||
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File:ganonnipple.gif|A more complicated combo ending in a nipple spike. | File:ganonnipple.gif|A more complicated combo ending in a nipple spike. | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[http://smashboards.com/showthread.php?t=95150 Seanson's SSBM hitbox system] | *[http://smashboards.com/showthread.php?t=95150 Seanson's SSBM hitbox system] |
Revision as of 21:21, February 28, 2012
The nipple spike is the name given to Captain Falcon's and Ganondorf's spike, performed by hitting the opponent with the highest out of the three hitboxes on his down aerial (whereas the other two hitboxes result in a meteor smash). Its discovery was posted on Smashboards in this thread started by Juce and was verified as a true spike shortly after.
Practicality
Since its discovery as a true spike, the nipple spike has seen little to no widespread inception into the playstyles of Captain Falcons across the community. One possible cause of this could be because of how very difficult the move is to precisely connect with, though Ganondorf, being a significantly slower normal faller and having an easier time recovering has better odds of surviving and landing this technique. This could also be paired with the assumption that another move, such as Knee smash, would make just as good of a finisher, if not a better one. While the nipple spike can be very hard to connect with, it is potentially very powerful as it has the ability to ensure low percent deaths in situations that may otherwise guarantee nothing in terms of death (such as is frequently the case on stages with wide blast lines, i.e. Dream Land).
However, it is also important to note the many launching moves available to Captain Falcon. Depending on the opponent's character and percentage, the nipple spike can be very easy to combo into. A post made in the nipple spike thread by Eighteenspikes documented rudimentary percentages at which a nipple spike could be done on a Fox, Falco, or Marth after a Raptor Boost or down aerial was used as a launcher. Since then, there has been no research done regarding the nipple spike.