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*A CPU [[Ness (SSBM)|Ness]] will only utilise [[PK Thunder]] when recovering if they are set to level nine. A lower level cpu Ness will fall and self destruct if their midair jump is not enough to make it back to the stage. However, CPU level 9 Ness will self distruct, if he never use PK Thunder after he attacks the players with his aerials while recovering, or hits the ceiling with his midair jump under the stage. | *A CPU [[Ness (SSBM)|Ness]] will only utilise [[PK Thunder]] when recovering if they are set to level nine. A lower level cpu Ness will fall and self destruct if their midair jump is not enough to make it back to the stage. However, CPU level 9 Ness will self distruct, if he never use PK Thunder after he attacks the players with his aerials while recovering, or hits the ceiling with his midair jump under the stage. | ||
*A high level CPU [[Mario (SSBM)|Mario]] and [[Dr. Mario (SSBM)|Dr. Mario]] will always jump off the stage and attempt to use their [[forward aerial]] to edgeguard against recovering opponents, frequently leading to self destructs; Dr. Maio's attempts at edgeguarding also are poor, as his forward air does not send opponents flying downwards. CPU Captain Falcons exhibit similar behavior with their [[down aerial]], but self destruct much less frequently. | *A high level CPU [[Mario (SSBM)|Mario]] and [[Dr. Mario (SSBM)|Dr. Mario]] will always jump off the stage and attempt to use their [[forward aerial]] to edgeguard against recovering opponents, frequently leading to self destructs; Dr. Maio's attempts at edgeguarding also are poor, as his forward air does not send opponents flying downwards. CPU Captain Falcons exhibit similar behavior with their [[down aerial]], but self destruct much less frequently. | ||
*In [[DK Island: Jungle Japes|Jungle Japes]], when battling a level 9 CPU Ness or Roy on one stock, and not moving, the CPU player will try to jump over to the player, but will fall into the river and self destruct. Similar behavior occurs when the player faces a level nine Fox and/or Falco on the stage under slightly different circumstances, and on a level nine[[Yoshi (SSBM)|Yoshi]] with one stock on [[Eagleland: Fourside|Fourside]]. | *In [[DK Island: Jungle Japes|Jungle Japes]], when battling a level 9 CPU Ness or Roy on one stock, and not moving, the CPU player will try to jump over to the player, but will fall into the river and self destruct. Similar behavior occurs when the player faces a level nine Fox and/or Falco on the stage under slightly different circumstances, and on a level nine [[Yoshi (SSBM)|Yoshi]] with one stock on [[Eagleland: Fourside|Fourside]]. | ||
*CPU Kirbys have unusual behaviour dealing with their "Inhale" mechanism. When they first use Inhale, they will constantly use it until they can copy a character. Additionally, they will use the move once or twice after taking the ability, but they will never use it again. | *CPU Kirbys have unusual behaviour dealing with their "Inhale" mechanism. When they first use Inhale, they will constantly use it until they can copy a character. Additionally, they will use the move once or twice after taking the ability, but they will never use it again. | ||
*Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. | *Picking up either a Hammer or a Starman will cause all the CPUs to run to the opposite side of the stage and stand there until the effect wears off; they will not use any defensive maneuvers whatsoever. |