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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
There are many differences between the [[NTSC]] versions and [[PAL]] version of ''[[Super Smash Bros. Melee]]'', which are listed here. | |||
== Gameplay == | == Gameplay == | ||
===Version 1.0=== | |||
:* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | :* All glitches exist, including one that can overwrite [[Multi-Man Melee]] scores. | ||
::* If | ::* If the player plays as one of the clone characters, lower scores can overwrite higher ones, and if the player plays a clone and then a regular character, the score can duplicate itself on other characters. | ||
:* | :* {{SSBM|Bowser}} can Flame Cancel by landing during the ending animation of Fire Breath. | ||
:* In [[ | :* In the [[Home-Run Contest]], the track ends at 4990.0 ft., and if [[Sandbag]] isn’t already on the track when the players strikes it with the final attack and it goes over 4556.9 ft., it will result in No Distance. In the Japanese version, it will start to say No Distance from about 890 meters. | ||
===Version 1.1=== | |||
:* Bowser can’t Flame Cancel and it is easier to DI out of rapid hit attacks such as | :* Bowser can’t Flame Cancel and it is easier to [[DI]] out of rapid hit attacks such as {{SSBM|Pichu}}’s [[forward smash]]. | ||
:* Home Run Contest track was changed to 4990 | :* Home Run Contest track was changed to 4990 meters long, but the bag can’t land anywhere past 11347.2 ft or 3458.5 m. | ||
:* The [[Shadow Glitch]] was removed. | :* The [[Shadow Glitch]] was removed. | ||
===Version 1.2=== | |||
:* The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected. | :* The MMM glitch was fixed, the Superjump Glitch was removed, and many other glitches were corrected. | ||
:* The announcer now says “A New Record” in Multi-Man Melee | :* The announcer now says “A New Record” if a new record is achieved in Multi-Man Melee. | ||
* '''PAL – All changes in 1.2 are present, but there are many more changes.''' | * '''PAL – All changes in 1.2 are present, but there are many more changes.''' | ||
:* Bowser, | :* Bowser, {{SSBM|Kirby}}, and {{SSBM|Yoshi}} are each heavier. | ||
:* Marth, Fox, and Mario are each lighter. | :* {{SSBM|Marth}}, {{SSBM|Fox}}, and {{SSBM|Mario}} are each lighter. This puts Marth below the weight threshold of standing up during Fox's [[shine]]. | ||
:* Falco's down aerial only spikes for the first half of the animation. The rest sends the opponent slightly up. | :* {{SSBM|Falco}}'s [[down aerial]] only spikes for the first half of the animation. The rest sends the opponent slightly up. | ||
:* Sheik's up aerial | :* {{SSBM|Sheik}}'s [[up aerial]] is weakened. In addition, it has one less frame of hitbox lag. | ||
:* Marth's down aerial is a | :* Marth's down aerial is a [[meteor smash]] and in the Home-Run Contest, it sends Sandbag straight down with the bat drops. | ||
:* Fox's down and forward smashes are less powerful. | :* Fox's [[down smash|down]] and forward smashes are less powerful. | ||
:* Fox's up smash weakened, damage dropped from 18% in NTSC to 17% in PAL, knockback dramatically weakened, for example, in PAL | :* Fox's [[up smash]] weakened, the dealt [[damage]] dropped from 18% in NTSC to 17% in PAL, and the dealt knockback dramatically weakened, for example, in the PAL version, {{SSBM|Peach}} would get [[KO]]'s by Fox's up smash at 83% and higher, whereas in the NTSC version Peach only needs to be at 70% for her to get KO'd by Fox' up smash. | ||
:* Yoshi's forward smash is more powerful. | :* Yoshi's forward smash is more powerful. | ||
:* Peach's dash attack is less powerful. | :* Peach's [[dash attack]] is less powerful. | ||
:* Luigi's neutral aerial is less powerful. | :* {{SSBM|Luigi}}'s [[neutral aerial]] is less powerful. | ||
:* Ganondorf's down aerial inflicts less damage, from 22% in NTSC to 21% in PAL | :* {{SSBM|Ganondorf}}'s down aerial inflicts less damage, from 22% in the NTSC version to 21% in the PAL version, his forward aerial has dramatically decreased in terms of knockback, and in the PAL version, his back aerial is more powerful. | ||
:* Yoshi's down aerial inflicts less damage, from 44% in the NTSC version to 36% in the PAL version. | |||
:* Yoshi's down aerial inflicts less damage, from 44% in NTSC to 36% in PAL. | |||
:* Fox's forward aerial has more range on its hitbox. | :* Fox's forward aerial has more range on its hitbox. | ||
:* | :* DIing out of Sheik's [[down throw]] has been changed so that it can no longer chain throw consistently. | ||
:* Fox can tech out of Falco's down throw in PAL. | :* Fox can tech out of Falco's down throw in the PAL version. | ||
:* Link's | :* {{SSBM|Link}}'s [[Spin Attack]] is no longer a semi-spike. | ||
:* Bowser's down throw can hit Mr. Game & Watch. | :* Bowser's down throw can hit Mr. Game & Watch. | ||
:* Link's super jump glitch was removed. | :* Link's super jump glitch was removed. | ||
:* Samus' | :* {{SSBM|Samus}}' extended grapple beam was removed. | ||
:* The Ice Climbers glitch was removed. | :* The Ice Climbers glitch was removed. | ||
:* Lag and loading times have been reduced. | :* Lag and loading times have been reduced. | ||
:* The 'Special Movie' was removed. | :* The 'Special Movie' was removed. | ||
:* In Home-Run Contest | :* In the Home-Run Contest, the platform is longer and the invisible backwall is a bit farther. | ||
== Language == | == Language == | ||
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:*The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian. | :*The NTSC version allows changing between English and Japanese, while the PAL covers 5 languages: English, French, German, Spanish and Italian. | ||
:* Names can now include upper and lower case letters but no Japanese character set. | :* Names can now include upper and lower case letters but no Japanese character set. | ||
:* The Motion Sensor | :* The [[Motion Sensor Bomb]] is called Proximity Mine. | ||
:* Distances are always measured in meters | :* Distances are always measured in meters. | ||
:* When the game's language is set to French or German, the crowd will shout something sounding like "dong-dong" when cheering for {{SSBM|Jigglypuff}}. | :* When the game's language is set to French or German, the crowd will shout something sounding like "dong-dong" when cheering for {{SSBM|Jigglypuff}}. | ||