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'''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''chīmu kaifukudama'', Lit: ''Team Recoverable'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character. However, opponent | '''Team Healer''' ({{ja|チーム<ruby><rb>回復</rb><rp>(</rp><rt>かいふく</rt><rp>)</rp></ruby>だま}}, ''chīmu kaifukudama'', Lit: ''Team Recoverable'') is an [[item]] introduced to the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Brawl]]''. Its main use is in [[Team Battle]]s, where a player can heal a teammate by [[item throw|throwing the item]] at his/her character (as such, it can't possibly be used on oneself; if it is Eaten, it will simply disappear with no effect). However, if it hits an opponent, it will either deal damage or heal them; damage is more likely to occur. The amount healed is based on the amount of damage the ally currently has, with higher amounts recovering relatively more than lower amounts (percentage indicates what percent of the damage was healed, not the damage percentage): | ||
*023->000 (100.0%) | |||
*024->001 (95.8%) | |||
*030->005 (83.3%) | |||
*050->016 (68.0%) | |||
*100->051 (49.0%) | |||
*200->121 (39.5%) | |||
*300->191 (36.3%) | |||
*999->680 (31.9%) | |||
*It heals opponents by about 11%, regardless of damage. | |||
*It deals 8% damage to opponents. | |||
**In HP matches, the amount healed is a little more than the equivalent percentage. (ex.: if 100HP are lost, you will recover a little more than you would at 100% damage) | |||
[[File:Team Healer - Brawl Trophy.png|thumb|left|100x200px]] | [[File:Team Healer - Brawl Trophy.png|thumb|left|100x200px]] | ||
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*Team Healers can do damage and knockback to characters with the [[Invincibility frame|invincibility with hit lag]], such as that created by [[Starman (item)|Starman]]. | *Team Healers can do damage and knockback to characters with the [[Invincibility frame|invincibility with hit lag]], such as that created by [[Starman (item)|Starman]]. | ||
*If the player selected the [[Ice Climbers (SSBB)|Ice Climbers]], this will work on the computer controlled character, even if there are no teams (e.g. [[Training Mode]]) or there are no other players on the player's team. It's simple enough to press the [[grab]] button during a jump to drop it directly on him or her. | *If the player selected the [[Ice Climbers (SSBB)|Ice Climbers]], this will work on the computer controlled character, even if there are no teams (e.g. [[Training Mode]]) or there are no other players on the player's team. It's simple enough to press the [[grab]] button during a jump to drop it directly on him or her. | ||
*This item is very similar to the attack Present in Pokémon when used in a double/triple battle (since you'll have a partner that can be targeted). The main differences are that Present can harm enemies and allies alike, it has 3 amounts of damage it can deal (Present: 40/80/120 - Team Healer: 8), and it always heals by the same amount (80HP). | |||
==External links== | ==External links== |
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