Captain Falcon (SSBB): Difference between revisions

m
no edit summary
mNo edit summary
Line 11: Line 11:
|ranking      = 34
|ranking      = 34
}}
}}
'''Captain Falcon''' (キャプテン・ファルコン, ''Kyaputen Farukon''), whose full name is '''Douglas Jay Falcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. Originating from the [[F-Zero universe]], Captain Falcon returns once again to compete in ''Brawl''.   
'''Captain Falcon''' (Japanese: キャプテン・ファルコン, ''Kyaputen Farukon''), whose full name is '''Douglas Jay Falcon''', appears as an unlockable character in ''[[Super Smash Bros. Brawl]]''. Originating from the [[F-Zero universe]], Captain Falcon returns once again to compete in ''Brawl''.   


Captain Falcon is currently ranked 34th on the tier list as a result of several factors.  His attack speed and killing power are severely [[nerf]]ed in comparison with ''[[Super Smash Bros. Melee|Melee]]''.  Falcon's aerials tend to have poor hitboxes, making safe approaches nearly impossible, especially when considering his lack of [[projectile]]s.  The impact of the new ''Brawl'' physics arguably hit Captain Falcon the hardest; less hitstun and the loss of L-canceling result in drastically fewer, weaker combos, and a less effective dashdance and inability to [[moonwalk]] give him even fewer options.  Fairly poor [[out of shield]] options due to his very short grab range and mediocre range in his jab, predictable recovery, and low traction are also cited as problems for Falcon's metagame.  As a result, he has many poor match-ups as well as poor overall tournament results.  
Captain Falcon is currently ranked 34th on the tier list as a result of several factors.  His attack speed and killing power are severely [[nerf]]ed in comparison with ''[[Super Smash Bros. Melee|Melee]]''.  Falcon's aerials tend to have poor hitboxes, making safe approaches nearly impossible, especially when considering his lack of [[projectile]]s.  The impact of the new ''Brawl'' physics arguably hit Captain Falcon the hardest; less hitstun and the loss of L-canceling result in drastically fewer, weaker combos, and a less effective dashdance and inability to [[moonwalk]] give him even fewer options.  Fairly poor [[out of shield]] options due to his very short grab range and mediocre range in his jab, predictable recovery, and low traction are also cited as problems for Falcon's metagame.  As a result, he has many poor match-ups as well as poor overall tournament results.