Toon Link (SSBB): Difference between revisions

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===Moveset===
===Moveset===
====Ground attacks====
{|class="wikitable" align="center" style="text-align:center;background:#bfffbf;border:solid #ffff7f 2px;"
=====Normal=====
|-
*[[Neutral attack]] - Toon Link slashes twice then thrusts his sword forward. Fairly quick (start-up of 6 frames). Three hits; the first hit does 2-3% and has very little, set knockback. The second hit does 2% and also has little knockback, though not set, and introduces upward knockback. The third hit does 5% and, though it has actual "knockback", has little kill potential. Total, 10% damage. Primarily used as a way to create space against close-up opponents.
!style="background:#7fff7f;border-bottom:solid #ffff7f 2px;" colspan="14"|Toon Link's Moveset
*[[Dash attack]] - A horizontal slash. It knocks the enemy directly forward with little knockback. Conversely, it can also cause the enemy to [[Prat Falling|trip]]. Does 10% normally, 8% if hit with the tip. Has considerable ending lag. Hits on frame 9.
|-style="background:#7fff7f;border-bottom:solid #ffff7f 2px;"
*[[Forward tilt]] - Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent horizontal knockback makes it tolerable for [[edge-guarding]] if the [[Blast line]] is nearby. Can cause tripping. Does 9%, no matter where it lands. Hitbox out on frame 10-12.
| 
*[[Down tilt]] - Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Can trip opponents. Does 9%, no matter where it lands. Hits on frame 9.
|'''Move'''
*[[Up tilt]] - Quick overhead swipe. Similar to his up smash, except faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damaged enemy. Excellent for combining with aerial attacks. Does 9%, no matter where it lands. Hits on frame 8-12.
|'''Description'''
 
|colspan="2"|'''Segment'''
=====Smash=====
|'''Damage'''
*[[Forward smash]] - A [[Natural combo]]. Toon Link, slightly crouching, slashes forward, and if the player hits the attack button, any direction on the [[C-Stick]], or even [[Z button|Z]], he follows up with another finishing slash. A good finisher. Two hits; the first hit does 10% uncharged, 14% fully charged and has little, upward, set knockback. The second hit does 13% uncharged, 18% fully charged and has powerful knockback, but lightweights can easily escape it. Total, 23% uncharged, 32% fully charged. Has a start-up of 15 frames although the second slash is faster then the first.
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
*[[Up smash]] - Single overhead strike. Slower, longer ranged, and more powerful than his uptilt. 15% damage uncharged, 21% fully charged. It has good [[Star KO]] potential, and its decent speed and range make it a good choice to execute during a dash. Hits on frame 11-15.
|colspan="2"|'''Hit Frames'''
*[[Down smash]] - Sweeps his sword in front of and then behind him along the ground. First hit knocks in to second hit. Does 17% damage uncharged, 23% fully charged. With proper timing it can be used to counter players who roll-dodge a lot. It is possible, by use of slopes (or sometimes automatically at low %s), to hit opponents with only the first hit of his smash, which has, though set, lots of knockback, possibly setting up for very early kills. Also, using it on the furthest left and right sides of Hyrule Temple while facing away from the edge will result in an instant KO. At very low percentages, the last hit has horizontal knockback. Front hit on frame 9, second hit on frame 17.
|<span class="explain" title="Base knockback">'''BKB'''</span>
 
|<span class="explain" title="Knockback growth">'''KBG'''</span>
=====Other=====
|<span class="explain" title="Weight-based knockback">'''WBKB'''</span>
*[[Ledge attack]] - Gets on the stage and slashes from head to toe. 8%
|colspan="2"|<span class="explain" title="For applying stickers">'''Type'''</span>
*100% ledge attack - Slowly gets up and stabs forward. 10%
|-
*[[Floor attack]] - Slashes in front of him and then behind him. 6%
|rowspan="8"|[[Neutral attack]]||rowspan="8"|Triple Swing||rowspan="8"|Toon Link slashes twice then thrusts his sword forward. Fairly quick. The first and second hits have very little knockback. The third hit, though it has actual "knockback", has little kill potential. Primarily used as a way to create space against close-up opponents.||rowspan="3"|Hit 1||Tip||rowspan="3"|3%||rowspan="2"|80||rowspan="3"|6||rowspan="3"|7||0||100||23||rowspan="8"|{{AttackType|type=Sword|effect=Slash|t=8}}
*Trip attack - Slashes in front of him and then behind him just like his floor attack. 5%
|-
 
|Blade||16||rowspan="2"|37||rowspan="7"|0
====[[Aerial attack]]s====
|-
*[[Neutral aerial]] - Double swipe of the sword, first in front then behind, similar to Marth's neutral aerial. Inflicts 10% damage per swing. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag (hits on frame 6 to 13) makes this a useful move out of a [[short hop]]. Very low lag beginning and after.
|Body||*||30
*[[Forward aerial]] - Forward slash, high knockback. Inflicts 13% damage. Good for edge-guarding if you are fond of leaving the stage to intercept the recovering enemy. Can be short hopped, but is not as effective in that capacity as his neutral aerial or back aerial. Is auto-cancelled after a short hop and doing it right away. Hits on frame 14.
|-
*[[Back aerial]] - Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple-hits strung together consecutively. Excellent for combining with other aerial attacks, and a tolerable edge-guarding move if one stages an aerial-interception defence directly from the ledge itself. Excellent to use out of a short hop using the [[Reverse Aerial Rush]]. One of the best Back aerials in the game as it has high priority, excellent edgeguard, can kill and can combo at low percentages. 10% damage. Has diagonal knockback that is better for Star KOs at later percentages. Hitbox out on frame 6.
|rowspan="4"|Hit 2||Tip||rowspan="4"|2%||100||rowspan="4"|14||rowspan="4"|15||rowspan="4"|22||rowspan="4"|20
*[[Up aerial]] - Sticks his sword above him, like Link's up aerial, though it has more knockback. Long duration, very high knockback. One of his best Star KO moves and problably one of the best up aerials in the game. The range and disjointed hitbox of this move make it a good choice for juggling. Similar to a [[sex kick]], in that it will do more damage on the opening frames but is held out for a while. 14% on the first frames and 12% on the later frames. Incredibly high priority, even beating Marth's Dolphin Slash. Start-up of 11 frames.
|-
*[[Down aerial]] - Sticks his sword straight down, as per usual Link´s down aerial. However, this has a twist. When the attack begins, it stalls momentarily in midair, then launches Toon Link downwards very quickly. The beginning of the downwards descent can meteor smash the opponent powerfully, but it's very risky because if he misses, he will [[self destruct]]. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are [[push]]ed with a fair amount of force. 16% damage when spiked, 13% later on. Note that it sometimes is identical to [[Link]]'s, depending on one's vertical trajectory during execution. Like Link's, this down aerial can pogo-hop off an enemy, allowing it to hit twice. This is easily followed up with one of his other aerials like his neutral or up aerials for a quick three-hit string of attacks. The pogo effect allows one to meteor smash an offstage opponent and pogo back to the stage. Can KO grounded opponents at high percentage. Start-up of 12 frames. This move is taken from the game ''Zelda II: The Adventure of Link'' on the Nintendo Entertainment System (NES).
|Blade||82
*[[Hookshot]] [[Tether recovery#Grab Air|Grab Air]]  - Fires his Hookshot straight in front of him, just like Link's tether recovery but with shorter range. The only part of the attack which hits is the tip of the Hookshot. Inflicts 4% damage. There is a very short knockback to this attack, which itself is commonly exploited to follow up with a ground grab attack, which can lead to aerial combos. Typically done in a short hop, and used at the peak of Toon Link's jump, or just as he begins to fall. This attack is unique in the sense it can be used instantly out of an [[Air dodging|air dodge]] (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground. Also, its much more easy to hit ground characters because of Toon Link´s height.
|-
 
|Arm||60
====[[Grab]]s and [[throw]]s====
|-
All Toon Link´s throws does 7% (with the exception of the down throw on Jigglypuff).
|Body||50
*[[Grab]] - Shoots out his Hookshot to grab the opponent. High ending lag if this move misses, but good range.
|-
*[[Pummel]] - Beats opponent with the hilt of his sword. 2% damage. Very fast and almost no afterlag.
|colspan="2"|Hit 3||5%||40||34||38||30||100
*[[Forward throw]] - Drops opponent quickly and shoulder tackles them forward. 7% damage.
|-
*[[Back throw]] - Rolls onto his back, pulling his opponent with him, then kicks them backwards. Has a [[semi-spike]]. 7% damage.
|rowspan="3"|[[Forward tilt]]||rowspan="3"|Overhand Swipe||rowspan="3"|Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent horizontal knockback makes it tolerable for edge-guarding if the [[blast line]] is nearby. Has no natural trip chance, but its very low angle can cause tripping anyway.||colspan="2"|Tip||rowspan="3"|9%||*||rowspan="3"|10||rowspan="3"|13||rowspan="3"|20||rowspan="2"|96||rowspan="3"|0||rowspan="3"|{{AttackType|type=Sword|effect=Slash|t=3}}
*[[Down throw]] - Throws opponent on the ground and slams on top of them. 7% damage. If [[Link (SSBB)|Link]] or Toon Link use their down throw on [[Jigglypuff (SSBB)|Jigglypuff]] it will only do 4% damage. This is because their down throw hits twice, and Jigglypuff is too light to get hit on the first strike (as the second strike does 4 damage and the first does 3).
|-
*[[Up throw]] - Throws opponent upward and slashes them. Any bystanders near Toon Link will be semi-spiked. Does 7% damage. Strongest throw. Can be comboed with Spin Attack.
|colspan="2"|Blade||rowspan="2"|20
 
|-
===[[Special move]]s===
|colspan="2"|Body||90
{{Special Moves|char=Toon Link|game=SSBB}}
|-
|rowspan="4"|[[Up tilt]]||rowspan="4"|Vertical Swing||rowspan="4"|Quick overhead swipe. Similar to his up smash, except faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for combining with aerial attacks. Exactly identical to Link's up tilt, but lasts two frames longer.||colspan="2"|Tip||rowspan="4"|9%||95||rowspan="4"|8||rowspan="4"|14||rowspan="4"|30||122||rowspan="4"|0||rowspan="4"|{{AttackType|type=Sword|effect=Slash|t=4}}
|-
|colspan="2"|Blade||rowspan="3"|85||130
|-
|colspan="2"|Arm||124
|-
|colspan="2"|Body||123
|-
|[[Down tilt]]||Ground Swipe||colspan="3"|Swipes his sword along the ground. Ideal for edge-guarding if an off-stage opponent is trying to grab a ledge. Has a 40% chance of tripping opponents.||9%||*||9||10||20||88||0||{{AttackType|type=Sword|effect=Slash|t=1}}
|-
|rowspan="2"|[[Dash attack]]||rowspan="2"|Running Slash||rowspan="2"|A horizontal slash. It knocks the enemy directly forward with little knockback. Conversely, it can also cause the enemy to trip (30% chance). Has considerable ending lag.||colspan="2"|Blade||10%||rowspan="2"|0||rowspan="2"|9||rowspan="2"|11||rowspan="2"|35||rowspan="2"|32||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Tip||8%
|-
|rowspan="3"|[[Up smash]]||rowspan="3"|Super Swing||rowspan="3"|Single overhead strike. Slower, longer-ranged, and more powerful than his uptilt. It has good Star KO potential, and its decent speed and range make it a good choice to execute during a dash.||rowspan="2"|Clean||Area||rowspan="2"|{{DamageWhenCharged|15}}||100||colspan="2"|11||rowspan="3"|30||rowspan="3"|93||rowspan="3"|0||rowspan="3"|{{AttackType|type=Sword|effect=Slash|t=3}}
|-
|Sword||rowspan="2"|96||11||13
|-
|colspan="2"|Late||{{DamageWhenCharged|10}}||14||17
|-
|rowspan="5"|[[Down smash]]||rowspan="5"|Grass Cutter||rowspan="5"|Sweeps his sword in front of and then behind him along the ground. The first hit leads into the second hit on grounded opponents and cannot be [[SDI]]'d; on aerial opponents it hits upwards with decent knockback. With proper timing it can be used to counter players who [[roll]] a lot. The attack also has a 30% chance of tripping opponents.||colspan="2"|Hit 1 (aerial targets)||{{DamageWhenCharged|7}}||70||rowspan="4"|9||rowspan="4"|10||40||rowspan="4"|100||0||rowspan="5"|{{AttackType|type=Sword|effect=Slash|t=5}}
|-
|rowspan="3"|Hit 1 (grounded targets)||Tip||rowspan="3"|{{DamageWhenCharged|6}}||rowspan="2"|170||rowspan="3"|0||150
|-
|Middle||120
|-
|Base||180||80
|-
|colspan="2"|Hit 2||{{DamageWhenCharged|11}}||72||17||19||30||107||0
|-
|rowspan="7"|[[Forward smash]]||rowspan="7"|Two-Handed Swing||rowspan="7"|A strong sideways slash. If the player hits the attack button again, he follows up with another finishing slash. A good finisher. The first hit has little set knockback. The second hit has powerful knockback and cannot be SDI'd, but lightweights can easily escape it.||rowspan="4"|Hit 1||Tip||rowspan="4"|{{DamageWhenCharged|10}}||80||rowspan="4"|15||rowspan="4"|17||rowspan="4"|0||rowspan="4"|110||rowspan="3"|40||rowspan="7"|{{AttackType|type=Sword|effect=Slash|t=7}}
|-
|Blade||76
|-
|Arm||45
|-
|Body||10||30
|-
|rowspan="3"|Hit 2||Sword||rowspan="2"|{{DamageWhenCharged|13}}||rowspan="3"|40||rowspan="3"|32||rowspan="3"|34||32||rowspan="3"|106||rowspan="3"|0
|-
|Body||25
|-
|Rear||{{DamageWhenCharged|11}}||20
|-
|rowspan="2"|[[Neutral air]]||rowspan="2"|Wobble Slash||rowspan="2"|Double swipe of the sword, first in front then behind, similar to Marth's neutral aerial. The first hit can bring the target into the second hit, provided the enemy is positioned properly. Minimal starting lag makes this a useful move out of a short hop.||colspan="2"|Hit 1||rowspan="2"|10%||rowspan="2"|*||6||7||rowspan="2"|20||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Hit 2||13||14
|-
|[[Forward air]]||Single Swing||colspan="3"|Forward slash, high knockback. Good for edge-guarding in terms of leaving the stage to intercept the recovering enemy. Can be short hopped, but is not as effective in that capacity as his neutral aerial or back aerial. Is auto-cancelled after a short hop and doing it right away.||13%||*||14||15||22||100||0||{{AttackType|type=Sword|effect=Slash|t=1}}
|-
|[[Back air]]||Rear Swing||colspan="3"|Quick backward arc, raising from his feet to about his head. High damage, but low knockback, enabling multiple hits to be strung together consecutively. Excellent for combining with other aerial attacks, and a tolerable edge-guarding move if one stages an aerial-interception defence directly from the ledge itself. Excellent to use out of a short hop using a [[reverse aerial rush]]. One of the best back aerials in the game as it has excellent edgeguarding ability, KOing power, and can combo at low percentages. Has diagonal knockback that is better for Star KOs at later percentages.||10%||60||6||10||18||117||0||{{AttackType|type=Sword|effect=Slash|t=1}}
|-
|rowspan="2"|[[Up air]]||rowspan="2"|Ceiling Stab||rowspan="2"|Sticks his sword above him, like Link's up aerial, though it has more knockback. Long duration, very high knockback. One of his best Star KO moves and problably one of the best up aerials in the game. The range and disjointed hitbox of this move make it a good choice for juggling. Similar to a [[sex kick]] in that it will do more damage on the opening frames but is held out for a while.||colspan="2"|Clean||14%||rowspan="2"|80||11||13||rowspan="2"|25||rowspan="2"|95||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Late||12%||14||40
|-
|rowspan="9"|[[Down air]]||rowspan="9"|Blade Plummet||rowspan="9"|Sticks his sword straight down, as per Link's down aerial. However, this has a twist: it acts as a [[stall-then-fall]], stalling momentarily in midair before launching Toon Link downwards very quickly with no horizontal control. The beginning of the downwards descent can meteor smash the opponent powerfully, but it's very risky because if he misses, he will most likely self-destruct. In addition, when Toon Link slams into the ground, any opponents near the impact point but not struck by the attack are pushed away with a fair amount of force. Like Link's, this down aerial can pogo-hop off an enemy, allowing it to hit twice. This is easily followed up with one of his other aerials like his neutral or up aerials for a quick three-hit string of attacks. The pogo effect allows one to meteor smash an offstage opponent and pogo back to the stage. Can KO grounded opponents at high percentage.||rowspan="2"|Clean||Sword||rowspan="2"|16%||rowspan="2"|270||rowspan="2"|12||rowspan="2"|18||40||rowspan="6"|80||rowspan="6"|0||rowspan="6"|{{AttackType|type=Sword|effect=Slash|t=6}}
|-
|Body||30
|-
|rowspan="2"|Late||Sword||rowspan="2"|13%||rowspan="4"|70||rowspan="4"|19||rowspan="4"|64||40
|-
|Body||50
|-
|rowspan="2"|After Bounce||Sword||rowspan="2"|8%||40
|-
|Body||50
|-
|rowspan="3"|Landing||Close wind||rowspan="2"|0%||rowspan="2"|0||rowspan="2" colspan="2"|1||rowspan="2"|0||rowspan="3"|100||58||rowspan="2"|{{AttackType|type=Typeless|effect=Normal|t=2}}
|-
|Far wind||35
|-
|Sword||5%||30||1||4||20||0||{{AttackType|type=Typeless|effect=Slash|t=1}}
|-
|[[Grab air]] (zair)||Rotary Hookshot||colspan="3"|Fires his Hookshot straight in front of him, just like Link's tether recovery but with shorter range. The only part of the attack which hits is the tip of the Hookshot. There is very little knockback to this attack, which is commonly used to follow up with a grab, which can lead to aerial combos. Typically done in a short hop and used at the peak of Toon Link's jump, or just as he begins to fall. This attack is unique in the sense it can be used instantly out of an air dodge (a typical combo is a short hop, air dodge, tether recovery), and is practically lagless when Toon Link hits the ground.||4%||45||11||16||60||30||0||{{AttackType|type=Typeless|effect=Normal|t=1}}
|-
|[[Pummel]]||Hilt Hit||colspan="3"|Beats opponent with the hilt of his sword. Very fast and almost no afterlag.||2%||*||colspan="2"|9||0||100||0||{{AttackType|type=Sword|effect=Normal|t=1}}
|-
|rowspan="2"|[[Forward throw]]||rowspan="2"|Short Tackle||rowspan="2"|Drops opponent quickly and shoulder tackles them forward.||colspan="2"|Hit 1||3%||*||colspan="2"|12||0||0||120||{{AttackType|type=Foot|effect=Normal|t=1}}
|-
|colspan="2"|Throw||4%||45||colspan="2"|13||40||120||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|rowspan="2"|[[Back throw]]||rowspan="2"|Roll Kick||rowspan="2"|Rolls onto his back, pulling his opponent with him, then kicks them backwards. Is a [[semi-spike]].||colspan="2"|Hit 1||3%||*||10||12||0||0||120||{{AttackType|type=Foot|effect=Normal|t=1}}
|-
|colspan="2"|Throw||4%||<span class="explain" title="technically 150 in the non-reversed direction">30</span>||colspan="2"|13||30||110||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|rowspan="3"|[[Up throw]]||rowspan="3"|Lob Slice||rowspan="3"|Throws opponent upward and slashes them. Any bystanders near Toon Link will be semi-spiked. Strongest throw. Can be comboed with Spin Attack.||rowspan="2"|Hit 1||Tip||5%||rowspan="2"|20||rowspan="2"|26||rowspan="2"|30||rowspan="2"|50||rowspan="2"|100||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|Blade||4%
|-
|colspan="2"|Throw||2%||90||colspan="2"|28||24||200||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|rowspan="2"|[[Down throw]]||rowspan="2"|Elbow Slam||rowspan="2"|Throws opponent on the ground and slams on top of them. The first hit cannot hit Jigglypuff. It is unclear why; since the target is still in Toon Link's grip weight should have no effect.||colspan="2"|Hit 1||3%||*||colspan="2"|22||0||0||120||{{AttackType|type=Elbow|effect=Normal|t=1}}
|-
|colspan="2"|Throw||4%||100||colspan="2"|23||60||60||0||{{AttackType|type=Throwing|effect=Normal|t=1}}
|-
|rowspan="2"|Floor (back)||rowspan="2"|Standing Swipe||rowspan="2"|Two quick swipes to either side.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||21||22||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Hit 2||28||29
|-
|rowspan="2"|Floor (front)||rowspan="2"|Quick Swing||rowspan="2"|Two quick swipes to either side; faster-hitting than the other floor attack.||colspan="2"|Hit 1||rowspan="2"|6%||rowspan="2"|*||15||16||rowspan="2"|80||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Hit 2||25||27
|-
|rowspan="2"|Floor (trip)||rowspan="2"|Standing Swing||rowspan="2"|Slashes in front of him and then behind him just like his floor attacks.||colspan="2"|Hit 1||rowspan="2"|5%||rowspan="2"|*||19||20||rowspan="2"|60||rowspan="2"|50||rowspan="2"|0||rowspan="2"|{{AttackType|type=Sword|effect=Slash|t=2}}
|-
|colspan="2"|Hit 2||28||29
|-
|Edge (<100%)||Flip Swipe||colspan="3"|Gets on the stage and slashes from head to toe.||8%||*||27||29||0||100||110||{{AttackType|type=Sword|effect=Slash|t=1}}
|-
|Edge (100%+)||Slow Stab||colspan="3"|Slowly gets up and stabs forward.||10%||*||51||54||0||100||110||{{AttackType|type=Sword|effect=Slash|t=1}}
|-
|[[Neutral Special]]||[[Hero's Bow]]||colspan="3"|Fires an arrow that can be charged.||4%||*||colspan="2"|&nbsp;||8||50||0||{{AttackType|type=Weapon|effect=Slash|t=1}}
|-
|rowspan="3"|[[Side Special]]||rowspan="3"|[[Boomerang]]||rowspan="3"|Throws a boomerang that deals damage and returns to Toon Link.||colspan="2"|Release||8%||70||1||10||rowspan="2"|50||rowspan="2"|50||rowspan="2"|0||rowspan="3"|{{AttackType|type=Weapon|effect=Normal|t=3}}
|-
|colspan="2"|Flight||5%||65||colspan="2"|&nbsp;
|-
|colspan="2"|Return||3%||60||colspan="2"|&nbsp;||0||100||70
|-
|rowspan="26"|[[Up Special]]||rowspan="26"|[[Spin Attack]]||rowspan="26"|Attacks on both sides with a spinning slash that can be charged and hits multiple times.||rowspan="4"|Hit 1 (ground)||Arm||rowspan="8"|1%||rowspan="3"|180||rowspan="4"|4||rowspan="4"|12||rowspan="8"|0||40||rowspan="3"|5||rowspan="26"|{{AttackType|type=Sword|effect=Slash|t=26}}
|-
|Blade||70
|-
|Tip||rowspan="2"|100
|-
|Body||80||10
|-
|rowspan="4"|Hit 2 (ground)||Arm||rowspan="3"|180||rowspan="4"|13||rowspan="4"|44||30||rowspan="2"|50
|-
|Blade||70
|-
|Tip||rowspan="2"|100||30
|-
|Body||80||10
|-
|colspan="2"|Hit 3 (ground)||3%||55||colspan="2"|46||25||160||0
|-
|rowspan="4"|Hit 1 (air)||Part A||rowspan="4"|4%||92||rowspan="4"|8||rowspan="4"|10||rowspan="16"|0||rowspan="16"|100||90
|-
|Part B||75||100
|-
|Part C||38||50
|-
|Part D||70||78
|-
|rowspan="4"|Hit 2 (air)||Part A||rowspan="12"|2%||92||rowspan="4"|16||rowspan="4"|18||88
|-
|Part B||75||100
|-
|Part C||38||50
|-
|Part D||70||78
|-
|rowspan="4"|Hit 3 (air)||Part A||92||rowspan="4"|22||rowspan="4"|24||77
|-
|Part B||75||90
|-
|Part C||40||40
|-
|Part D||70||55
|-
|rowspan="4"|Hit 4 (air)||Part A||92||rowspan="4"|30||rowspan="4"|32||60
|-
|Part B||75||70
|-
|Part C||40||40
|-
|Part D||70||43
|-
|colspan="2"|Hit 5 (air)||4%||*||47||51||40||163||0
|-
|[[Down Special]]||[[Bomb (Toon Link)|Bomb]]||colspan="3"|Produces a bomb to throw. Can cause self-damage.||3%||70||colspan="2"|&nbsp;||40||70||0||{{AttackType|type=Explosive|effect=Flame|t=1}}
|-
|rowspan="8"|[[Final Smash]]||rowspan="8"|[[Triforce Slash]]||rowspan="8"|Traps the opponent and lays down a series of quick sword strikes before an impressive final blow.||colspan="2"|Snag||5%||22||13||14||0||100||30||{{AttackType|type=Typeless|effect=Paralyze|t=1}}
|-
|rowspan="5"|Hits 1-14||Part A||rowspan="5"|4%||90||rowspan="5" colspan="2"|5-6, 16-17, 28-29, 38-39, 49-50, 60-61, 71-72, 82-83, 93-94, 104-105, 115-116, 126-127, 137-138, 148-149||rowspan="5"|0||rowspan="5"|100||rowspan="5"|50||rowspan="7"|{{AttackType|type=Sword|effect=Slash|t=7}}
|-
|Part B||70
|-
|Part C||110
|-
|Part D||0
|-
|Part E||180
|-
|colspan="2"|Hit 15||4%||rowspan="2"|*||colspan="2"|159||60||200||rowspan="2"|0
|-
|colspan="2"|Hit 16||18%||256||257||30||105
|}


==In competitive play==
==In competitive play==