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:''This is the ruleset for ''SSBB''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].'' | :''This is the ruleset for ''SSBB''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].'' | ||
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current [[SBR]] ruleset for ''[[Super Smash Bros. Brawl]]'', as written on the [[Smash World Forums]] on | '''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current [[SBR]] ruleset for ''[[Super Smash Bros. Brawl]]'' (called the Unity Ruleset), as written on the [[Smash World Forums]] on April 6, 2011. The BBR reserves the right to update this ruleset at any time, and said changes would go into effect immediately. Tournaments that do not use this ruleset are not eligible for stickies on [[SmashBoards]] or featured coverage on [[AllIsBrawl]]. | ||
==General | ==General rules== | ||
*3 stock. | *3 stock. | ||
*8 minutes. | *8 minutes. | ||
*Items are turned to off and none. | *Items are turned to off and none. | ||
*All infinites are legal. | |||
*The [[Infinite Dimensional Cape]] and Extended Cape are banned. | |||
*There is an edge grab limit of 50 (or 35, for Meta Knight). If the time limit expires and one player has gone over their limit, they lose the game. If both players go over the limit this rule is ignored. | |||
*If time runs out, the winner is determined by stock, and then by percentage. | *If time runs out, the winner is determined by stock, and then by percentage. | ||
*If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a [[Sacrificial KO]] via [[Bowser (SSBB)|Bowser]]'s [[Flying Slam]] or [[Ganondorf (SSBB)|Ganondorf]]'s [[Flame Choke]]), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. | **If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a [[Sacrificial KO]] via [[Bowser (SSBB)|Bowser]]'s [[Flying Slam]] or [[Ganondorf (SSBB)|Ganondorf]]'s [[Flame Choke]]), then a tiebreaker is played. A tiebreakers is a 1 stock, 3 minute match with the same characters and the same stage. The edge grab limit in the tiebreaker is 18 (or 13, for Meta Knight). | ||
==Doubles play== | |||
==Doubles | |||
*[[Team attack]] is on. | *[[Team attack]] is on. | ||
*[[Share Stock|Sharing stocks]] is allowed. | *[[Share Stock|Sharing stocks]] is allowed. | ||
* | *If time runs out and either player on a team breaks their edge grab limit, their team loses. If players on both teams exceed the limit this rule is ignored. | ||
*If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%). | *If the clock expires and the total number of stocks of each team is equal, use the sum of the final percentage of players on each team as the tiebreaker; whichever team has a lower sum wins. (A player who has been eliminated has 0 stocks and 0%). | ||
* | *It may be requested by either team to change team colours in order to prevent any unnecessary confusion, if one of the players is Pokémon Trainer, Lucario, or Sonic. | ||
==Set format== | |||
#Player priority is agreed on (or determined). | |||
#Each team selects players' controller ports. In doubles, the teammate of the player that picks first must pick last (i.e. selection is in the order 1-2-2-1). | |||
#Each team selects a character. Any player may request a double-blind pick. | |||
#The first stage is selected from the list of starter stages, either through mutual agremeent, or by state striking. The stage-striking order is 1-2-2-1 (where 1 is one team and 2 is the other team). | |||
#The first game is played. | |||
#The winner of the game may ban a stage if they have not already done so in the set. | |||
#The loser of the game chooses a stage from the list of starter and counterpick stages. A stage cannot be chosen if the other side has banned it or the chooser has already won on the stage in this match. | |||
#The winner selects their character. | |||
#The loser selects their character. | |||
#The next game is played. | |||
#Repeat from step 6. | |||
== | ===Player priority=== | ||
The team that initiates the stage-striking procedure is always the team that did not initiate the controller port selection. If there is a dispute over who does which, then either rock-paper-scissors or a coin flip will determine it - the winner gets to choose whether they wish to pick ports or start the stage striking. | |||
==Stages== | ==Stages== | ||
''For an explanation as to why stages are counter-picked or banned, see [[Banned stage]]'' | ''For an explanation as to why stages are counter-picked or banned, see [[Banned stage]]'' | ||
Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. | Stages are divided up into starter, counterpick, and banned. Starter stages are the only stages that are used in the first game of a match. After that, the loser may pick any stage, starter or counterpick, that is not banned. Players may also ban stages as explained in the set procedure. | ||
===Starter=== | |||
*[[Battlefield (SSBB)|Battlefield]] | |||
*[[Final Destination (SSBB)|Final Destination]] | |||
*[[Lylat Cruise]] | |||
*[[Smashville]] | |||
*[[Yoshi's Island (SSBB)|Yoshi's Island]] | |||
===Counterpick=== | ===Counterpick=== | ||
*[[Halberd]] | |||
*[[Brinstar]] | |||
*[[Castle Siege]] | |||
*[[Delfino Plaza]] | |||
*[[Frigate Orpheon]] | *[[Frigate Orpheon]] | ||
*[[Pictochat]] | *[[Pictochat]] | ||
*[[Kanto: Pokémon Stadium|Pokémon Stadium (Melee)]] | |||
*[[Pokémon Stadium 2]] | |||
*[[Rainbow Cruise]] | *[[Rainbow Cruise]] | ||
===Banned=== | ===Banned=== | ||
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*[[Bridge of Eldin]] | *[[Bridge of Eldin]] | ||
*[[Lylat System: Corneria|Corneria (Melee)]] | *[[Lylat System: Corneria|Corneria (Melee)]] | ||
*[[Distant Planet]] | |||
*[[Flat Zone 2]] | *[[Flat Zone 2]] | ||
*[[Green Greens]] | |||
*[[Green Hill Zone]] | *[[Green Hill Zone]] | ||
*[[Hanenbow]] | *[[Hanenbow]] | ||
*[[Jungle Japes]] | |||
*[[Luigi's Mansion]] | |||
*[[Mario Bros. (stage)|Mario Bros.]] | *[[Mario Bros. (stage)|Mario Bros.]] | ||
*[[Mario Circuit]] | *[[Mario Circuit]] | ||
*[[Mushroomy Kingdom]] (1-1 and 1-2) | *[[Mushroomy Kingdom]] (1-1 and 1-2) | ||
*[[New Pork City]] | *[[New Pork City]] | ||
*[[Norfair]] | |||
*[[Eagleland: Onett|Onett (Melee)]] | *[[Eagleland: Onett|Onett (Melee)]] | ||
*[[Pirate Ship]] | |||
*[[Port Town Aero Dive]] | |||
*[[Rumble Falls]] | *[[Rumble Falls]] | ||
*[[Shadow Moses Island]] | *[[Shadow Moses Island]] | ||
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*[[Hyrule: Temple|Temple (Melee)]] | *[[Hyrule: Temple|Temple (Melee)]] | ||
*[[WarioWare, Inc.]] | *[[WarioWare, Inc.]] | ||
Also, the [[Sample Stages]] included with Brawl to demonstrate the [[Stage Builder]] are not rated, and as a result, they | *[[Yoshi's Island: Yoshi's Island|Yoshi's Island (Melee)]] | ||
Also, the [[Sample Stages]] included with Brawl to demonstrate the [[Stage Builder]] are not rated, and as a result, they are banned from tournaments. | |||
==Player conduct== | |||
*Players are expected to bring their own controller and be prepared for every tournament set. | |||
*Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player. | |||
*Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing; lingering Wiimotes may disrupt a match. If problems persist, the offender may be disqualified. | |||
*Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation is not allowed and punishable by the TO. | |||
*No substitutions are allowed for singles or doubles. | |||
*Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue. | |||
*DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play. | |||
*The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match. | |||
*Regarding textures and other game hacks: | |||
**Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available. | |||
**The BBR-RC recommends players to not use intrusive texture and stage hacks. | |||
**Players are not allowed to use any game-altering hacks, such as no-tripping or model hacks. Someone caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion. | |||
==Related Articles== | ==Related Articles== | ||
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==External links== | ==External links== | ||
*[http://www.smashboards.com/showthread.php?t= | *[http://www.smashboards.com/showthread.php?t=301032 Unity Rule Set 1.0] | ||
[[Category:Tournaments]] | [[Category:Tournaments]] |