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|universe=[[Wario (universe)|Wario]] | |universe=[[Wario (universe)|Wario]] | ||
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'''Corkscrew''' is [[Wario (SSBB)|Wario]]'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can | '''Corkscrew''' is [[Wario (SSBB)|Wario]]'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]]. | ||
When Wario becomes [[Wario-Man]] this moves effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback. | When Wario becomes [[Wario-Man]] this moves effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback. |