Brawl+: Difference between revisions
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MarioGalaxy (talk | contribs) m (Reverted edits by 173.88.153.165 (talk) to last version by Hatake91.) |
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*No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | *No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | ||
*Lag-less [[Edge|edges]]. | *Lag-less [[Edge|edges]]. | ||
*MAD ([[Air dodging #In Super Smash Bros. Melee|Melee air dodge]]), which enables [[Wavedashing]]. | *MAD ([[Air dodging #In Super Smash Bros. Melee|Melee air dodge]]), which enables [[Wavedashing]]. (this is NOT in mainstream brawl+) | ||
===Gameplay Tweaks=== | ===Gameplay Tweaks=== |
Revision as of 18:10, April 5, 2009
Brawl+ is a working project designed to make various aspects of Brawl more competitive. It is only available by modifying the Wii with specific software. More information can be found on the Brawl+ FAQ at Smash World Forums.
Currently available modifications include (but are not limited to):
Features
- No tripping when dashing.
- A new character select screen.
- Fully independent versions of Squirtle, Ivysaur, and Charizard , though Pokemon Trainer can still be selected. For the stand-alone characters, Stamina and Pokemon Change have been removed, and the Pokemon will not cycle upon revival.
- L-canceling (Auto-cancel) (otherwise known as ALR or Aerial Lag Reduction).
- Dash Canceling. -Crouch to cancel a dash.
- No replay time limit.
- Shield during dash dance.
- No Stale Move Negation.
- Stage freezing. -Stops all stage movement, potentially allowing for more neutral stages.
- No Auto sweetspot ledges.
- Lag-less edges.
- MAD (Melee air dodge), which enables Wavedashing. (this is NOT in mainstream brawl+)
Gameplay Tweaks
- Character balancing. -Captain Falcon, for example, has been significantly improved.
- Faster overall gameplay speed.
- Increased gravity.
- Increased hitstun, allowing for truly inescapable combos.
- Tech window enlarged.
- Greater window to dash dance.
- Perfect shield window decreased.
- Increased Shield Stun.