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::Well, the difference between the wavedash and the tilt is strictly the audience. It was more an example of the difference in attitudes between new Brawl players bowing to Nintendo's every word and veteran Melee players who run the communities and will eventually have the last word. :^) | ::Well, the difference between the wavedash and the tilt is strictly the audience. It was more an example of the difference in attitudes between new Brawl players bowing to Nintendo's every word and veteran Melee players who run the communities and will eventually have the last word. :^) | ||
::Your [[User:Shadowcrest/Zelda|Zelda]] article looks pretty good. I would suggest bolding things like "Dash attack" and "Forward Smash" in the Moveset section. And they could use some damage ranges as well. Speaking of which, there really ought to be another column in [[Template:Specialmoves]] for damage. Just in case you're looking for a quick glance at that information without having to open up an entire article on [[Nayru's Love]], ya know. I might also suggest that "exclusive stickers" and "stickers that can only be used by Zelda or a few other characters including her" aren't the same thing. But otherwise, that's excellent work! --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 15:51, 15 August 2008 (UTC) | ::Your [[User:Shadowcrest/Zelda|Zelda]] article looks pretty good. I would suggest bolding things like "Dash attack" and "Forward Smash" in the Moveset section. And they could use some damage ranges as well. Speaking of which, there really ought to be another column in [[Template:Specialmoves]] for damage. Just in case you're looking for a quick glance at that information without having to open up an entire article on [[Nayru's Love]], ya know. I might also suggest that "exclusive stickers" and "stickers that can only be used by Zelda or a few other characters including her" aren't the same thing. But otherwise, that's excellent work! --<font color="000023">'''[[User:Randall00|RJM]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 15:51, 15 August 2008 (UTC) | ||
:::Alright, bolding isn't a problem. | |||
:::Damage ranges- no problem, but what should be done about things like Nayru's Love that hit multiple times? Some knockback occurs for each hit (I think), so it's not likely someone will be in it for all the hits. Should we assume all of them hit and list accordingly? | |||
:::Exclusive stickers and a few people including X aren't the same thing, but they're the closest you're going to get. Nothing (iirc) applies ''only'' to Zelda, and there are few characters that actually have stickers only usable by them- I can only think of Olimar, Mr. G&W, Snake, Sonic, and R.O.B. offhand that have exclusive stickers, and Ganon has one or two for himself. I just used the example set in the [[Meta Kinght (SSBB)]] page which was pointed out to me as a complete example, and that seems like the best (and only) way to do the stickers section. | |||
:::Working on Captain Falcon, I've come across Single Player event matches and trophy description. What should I do with these? --[[User:Shadowcrest|<font face="vivaldi" size="3" color="Steelblue">Shadowcrest</font>]] 21:22, 15 August 2008 (UTC) | |||
== "Redirects should never be categorized" == | == "Redirects should never be categorized" == |
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