Magnifying-Glass Damage: Difference between revisions
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[[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. Once a character reaches 150%, however, | [[Image:LuigiHoopDamage.jpg|thumb|250px|right|Luigi takes damage, because he is out of view.]] '''Hoop damage''' is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second. Once a character reaches 150%, however, damage stops. Hoop damage is present in both ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''. It was never mentioned on the [[Smash Bros. DOJO!!]], until April 14, 2008. Hoop damage occurs in every mode, except for [[Training Mode]]. | ||
In [[SSBM]], the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' bonus. | In [[SSBM]], the "hoop" was called the Magnifying Glass, as evidenced by the ''Lost In Space'' bonus. | ||
[[Category:Damage]] | [[Category:Damage]] | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 19:01, October 11, 2008
Hoop damage is the damage that a character receives when they are out of the camera's boundaries. The damage is applied at a rate of 1% per second. Once a character reaches 150%, however, damage stops. Hoop damage is present in both Melee and Brawl. It was never mentioned on the Smash Bros. DOJO!!, until April 14, 2008. Hoop damage occurs in every mode, except for Training Mode.
In SSBM, the "hoop" was called the Magnifying Glass, as evidenced by the Lost In Space bonus.