Talk:Zero Suit Samus (SSBB): Difference between revisions

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:As for her recovery being stopped by edgehogging, I do not necessarily think that is true either. Often her jump + flip jump is enough to get back on stage. Unless she is that far away, if an opponent edgehogs there is a strong chance of them either being hit by her whip or being dragged down by ZSS. Very rarely have I had a problem with being edgehogged as ZSS. <small>—Preceding unsigned comment added by [[User:69.121.10.106|69.121.10.106]] ([[User talk:69.121.10.106|talk]] • [[Special:Contributions/69.121.10.106|contribs]]) </small>
:As for her recovery being stopped by edgehogging, I do not necessarily think that is true either. Often her jump + flip jump is enough to get back on stage. Unless she is that far away, if an opponent edgehogs there is a strong chance of them either being hit by her whip or being dragged down by ZSS. Very rarely have I had a problem with being edgehogged as ZSS. <small>—Preceding unsigned comment added by [[User:69.121.10.106|69.121.10.106]] ([[User talk:69.121.10.106|talk]] • [[Special:Contributions/69.121.10.106|contribs]]) </small>
First, about her killing power: You just said she doesn't have the firepower of Samus.  If you would take a look at the [[Samus (SSBB)]] article, you would see that Samus has an "extreme lack of killing power", so calling ZSS weaker than Samus is autamaticlly calling her weak.  All of ZSS's throws, tilts, and smashes are very weak.  Her aerials, side special, and flip jump + kick generally don't kill until at least 100% damage, which means ZSS lacks an early KO move. She is reliant on racking up damage and edge-guarding for kills.
Second, about her recovery and edge-hogging: On one hand, her tether reaches longer than the normal attack hitboxes. This means that if she's edgehogged from a greater distance, she can't even retaliate, whereas some other tethers like [[Pikmin Chain]] and [[Vine Whip]] can sometimes at least get a hit in.  On the other hand, her decent air speed, decent double jump, and Flip Jump usually get ZSS close enough to recover.  If you want to remove that part about edge-hogging, it's fine by me now.  However, as mentioned above, I still think ZSS is weak. [[User:Enigmatic Mr. L|Enigmatic Mr. L]] ([[User talk:Enigmatic Mr. L|talk]]) 16:00, 29 June 2009 (UTC)