Event 17: Super Waterfall Climb: Difference between revisions

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Undid edit by Zixor: See Miles' talk page. Strategy=opinion.
(Replaced strategy section since it is useful.)
m (Undid edit by Zixor: See Miles' talk page. Strategy=opinion.)
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As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.
As [[Zelda]], the player must complete one full loop of [[Rumble Falls]] without being [[KO]]'d. While two sets of [[Ice Climber]]s serve as the opponents for this event, the stage itself proves to be the main obstacle; scrolling much faster than usual (more so on harder difficulty levels), making it far more difficult to survive. The final score (should you survive to the end) is determined by number of KO's.
==Strategies==
-[[Farore's Wind]] will allow you to escape opponents and keep up with the stage fairly well.
-Though you ''are'' able to [[transform]] into [[Sheik (SSBB)|Sheik]], this is not necessarily helpful and will most likely take too long to avoid being [[KO]]'d as [[Rumble Falls|the stage]] moves downward.


{{Event Brawl}}
{{Event Brawl}}
[[Category:Event Matches (SSBB)]]
[[Category:Event Matches (SSBB)]]